Startseite Hilfe
Anmelden
lolengine
/
lol
Mirror von https://github.com/lolengine/lol
1
0
Fork 0
Code Issues 0 Releases 0 Wiki Aktivität
325 Commits
5 Branches
35 MiB
Struktur: f23ce9c7b4
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Erstelle Branch ${ searchTerm }
von „f23ce9c7b4“
${ noResults }
Commit graph

10 Commits (f23ce9c7b451446d09d014983b557ce9356ed9d5)

Autor SHA1 Nachricht Datum
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. vor 15 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. vor 15 Jahren
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 15 Jahren
  Sam Hocevar 57a0cb5102 Refactor stuff. vor 15 Jahren
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. vor 15 Jahren
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. vor 15 Jahren
  Sam Hocevar 7d382e549d The frame counter is now an asset object. vor 15 Jahren
Powered by Gitea Version: 1.12.0+rc1-38-g249e22bb9 Seite: 37ms Template: 3ms
Deutsch
Deutsch English 简体中文 繁體中文(香港) 繁體中文(台灣) français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Webseite Go1.14.3