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lolengine
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lol
kopie van https://github.com/lolengine/lol
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325 Commits
5 Branches
35 MiB
Tree: f23ce9c7b4
main
wip/image-kernel
wip/interp
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wip/core-clipp
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10 Commits (f23ce9c7b451446d09d014983b557ce9356ed9d5)

Auteur SHA1 Bericht Datum
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 jaren geleden
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 jaren geleden
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 jaren geleden
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