Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 år sedan
Sam Hocevar
d88217d413
base: fix header inconsistencies that broke the build.
11 år sedan
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
11 år sedan
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 år sedan
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 år sedan
Sam Hocevar
12d249f3fa
image: add Convolution() method, with optimisation for separable filters.
11 år sedan
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 år sedan
Sam Hocevar
227411f337
image: refactor codecs so that they no longer store anything in the image
objects themselves.
11 år sedan
Sam Hocevar
f455f0e2d1
image: start reworking the Image class to properly split the pixel handling
and the codec logic.
11 år sedan
Sam Hocevar
d16595a0bc
image: some refactoring of the Image class. Not final.
11 år sedan
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
11 år sedan
Benjamin ‘Touky’ Huet
f5e37a4337
AddedSprite_sorter stores parameters now.
Added palette in Scene.
11 år sedan
Benjamin ‘Touky’ Huet
a78293bf92
tileset zoom fix -sowwwwy-
11 år sedan
Benjamin ‘Touky’ Huet
58a0c1001a
ThreadManager is now an entity, it's awesooooome
11 år sedan
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
11 år sedan
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
11 år sedan
Sam Hocevar
c29058ac87
gpu: give access to the Texture behind a TileSet.
11 år sedan
Sam Hocevar
32143b8bb4
scene: allow to rotate sprites around the Z axis.
11 år sedan
Sam Hocevar
6c0cab193c
scene: position sprite tiles from their centre instead of their corner.
11 år sedan
Sam Hocevar
7c8fc6df12
gpu: move more platform-specific code from Video to Render.
12 år sedan
Benlitz
60b06ee98e
added BytesPerPixel() method to PixelFormat structure
12 år sedan
Sam Hocevar
95369e26db
base: a few minor style tweaks.
12 år sedan
Sam Hocevar
9a752c84d8
tileset: refactor the tile generation code.
12 år sedan
Sam Hocevar
9e236b8946
gpu: fix several bugs introduced by the tileset refactoring.
12 år sedan
Sam Hocevar
d34d31dae0
base: some refactoring in the tileset class.
12 år sedan
Sam Hocevar
aeda5c74f7
gpu: ugly hack to avoid sprite artifacts on the PS3.
12 år sedan
Sam Hocevar
d4dcdb75e6
gpu: account for the HLSL half-texel offset on the PS3.
12 år sedan
Sam Hocevar
e6b0bd07bf
image: hide the constructor behind a factory so that we can later
return an already created object if necessary.
12 år sedan
Sam Hocevar
f16704ecb0
image: GetData returns uint8_t* instead of void*, it's a lot safer.
12 år sedan
Sam Hocevar
c46b3fbfec
image: remove the Image::Format enum and use PixelFormat instead.
12 år sedan
Sam Hocevar
6e282a674a
base: remove some sprintf() calls in profit of string ops.
12 år sedan
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
13 år sedan
Benjamin ‘Touky’ Huet
77dcb3c146
EasyMesh : vdecl/vbo flag test fixup.
Tileset : added GetTileSize().
13 år sedan
Benjamin ‘Touky’ Huet
a573b0908b
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
13 år sedan
Sam Hocevar
42fb9b6853
gpu: support 1-component (luminance) textures.
13 år sedan
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 år sedan
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 år sedan
Sam Hocevar
26c945a31f
gpu: allow to specify the pixel format when creating a texture; the
internal format is then automatically deduced. Only a few 8-bit RGB
or RGBA formats are supported for now.
13 år sedan
Sam Hocevar
87f653c504
gpu: if 2D tiles have negative scaling, switch the triangle winding.
13 år sedan
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
13 år sedan
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
13 år sedan
Sam Hocevar
d452194326
gpu: activate backface culling on OpenGL to remain consistent with
the Direct3D backend.
13 år sedan
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 år sedan
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 år sedan
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
13 år sedan
Sam Hocevar
57f393d0d3
gpu: port the texture and scene handling code to Direct3D. Not functional.
13 år sedan
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 år sedan
Sam Hocevar
f35f4284b0
core: allow each blitted tile to be stretched differently.
13 år sedan
Sam Hocevar
edfa3dfc4b
core: allow to stretch 2D sprits in both X and Y directions.
13 år sedan
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
13 år sedan