342 Incheckningar (f5c4331d2e83a38395c541da2d3c126ba579803c)
 

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 13 år sedan
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 år sedan
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 år sedan
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 år sedan
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 år sedan
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 år sedan
  Sam Hocevar 8eeeca422f test: add a debug quad test application. 13 år sedan
  Sam Hocevar 3213d5b7a5 core: add the unary minus operator to vectors. 13 år sedan
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. 13 år sedan
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 13 år sedan
  Sam Hocevar 328af22a5f ps3: fix a bug in the timer code. 13 år sedan
  Sam Hocevar 00625f76e9 core: don't explicitly use std:: prefix when the platform may not 13 år sedan
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. 13 år sedan
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 år sedan
  Sam Hocevar 7329692663 math: implement vector comparisons and add minimal unit tests for this 13 år sedan
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 13 år sedan
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 år sedan
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13 år sedan
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 år sedan
  Sam Hocevar f80bd91283 video: play with random dithering. 13 år sedan
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 år sedan
  Sam Hocevar 951ac2bb0b android: use GLES2 instead of GLES. 13 år sedan
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 år sedan
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 år sedan
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 år sedan
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 år sedan
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 år sedan
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 år sedan
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 år sedan
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 år sedan
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 år sedan
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 år sedan
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 år sedan
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 år sedan
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 år sedan
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 år sedan
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 år sedan
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 år sedan
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 år sedan
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 år sedan
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 år sedan
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 år sedan
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 år sedan
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 år sedan
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 år sedan
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 år sedan
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 år sedan
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 år sedan
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 år sedan
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 år sedan