Sam Hocevar
f687beeb9e
math: add lol::round() to our maths functions.
8年前
Sam Hocevar
3d95e93cea
tileset: remove an old PS3 hack.
8年前
Sam Hocevar
bd96cfeb51
Add LuaLoader::Find() helper to find the state’s loader.
8年前
Sam Hocevar
581ecea541
engine: fix scene rendering.
Now TickDraw() can be called several times per frame, because we
may have several scenes. This is expected, but it will require
some adjustments later.
8年前
Sam Hocevar
8044747ac3
base: new string functions.
Add String.split(char) to split into an array, and add a simple
char const * + lol::String free operator.
8年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8年前
Sam Hocevar
cb10d6fbdf
zepto8: try to execute Lua code
This doesn’t work properly yet because PICO-8 uses a few language
extensions; we will have to decide whether to modify the Lua
interpreter, or change the code on the fly, or something entirely
different.
8年前
Sam Hocevar
78c33c6fbc
zepto8: new project.
For now, all it can do is read and decompress .p8.png files.
8年前
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
8年前
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
8年前
Sam Hocevar
c36f2a79ba
allturdbeast: move to main namespace.
8年前
Sam Hocevar
cfaa27df47
scene: change sprite tile angles to radians.
8年前
Sam Hocevar
b0f8b24b4b
lua: fix a very old bug in the Lua hooks.
8年前
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
8年前
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8年前
Benjamin ‘Touky’ Huet
ba5c900b32
Added a few TODOs
9年前
Sam Hocevar
12f5cecbb9
core: minor cosmetic fix.
9年前
Sam Hocevar
0566c16b69
sampler: add a few sanity checks to sampler.
9年前
Sam Hocevar
94f71f27c2
build: compilation fixes for Visual Studio.
9年前
Sam Hocevar
c7567975e3
math: add τ (tau) to the list of maths constants.
9年前
Sam Hocevar
1b2a4ca8d1
build: fix issues with SDL detection on 32-bit systems.
9年前
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
9年前
Sam Hocevar
868a0502ef
build: _C conflicts with other macros (rightly so); fix this.
9年前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9年前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9年前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9年前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9年前
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9年前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9年前
Sam Hocevar
155dc4af14
Work around an apparent Visual Studio compiler bug.
9年前
Guillaume Bittoun
3f6cd5b120
polynomial: accuracy improvement on double root in order 3
9年前
Guillaume Bittoun
51d8ed6458
polynomial: Improving tests for double/triple roots in order 3
9年前
Sam Hocevar
fd25e64d5c
lolunit: explicitly cast lolunit_assert_doubles_equal() arguments to double.
9年前
Sam Hocevar
75035be227
math: fix epsilon in some double equality unit tests.
9年前
Sam Hocevar
d332ad0f6f
math: add unit tests to check that radians(90) == radians(90.0).
9年前
Sam Hocevar
41af385a4c
math: degrees() and radians() return floating point even with integer arguments.
This avoids silly mistakes when calling radians(180) instead of
radians(180.0). The first one used to return 3 instead of 3.14159…
9年前
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9年前
Sam Hocevar
45b57cc102
math: rename re() to inverse() in all classes.
The name “re” came from “reciprocal” but since we have “inverse” for
matrices, I thought it would be nice to make everything consistent.
9年前
Sam Hocevar
5a15c90fcc
math: add SQT inverse method.
9年前
Sam Hocevar
d618053d00
math: add composition of SQT transforms and the corresponding unit tests.
9年前
Sam Hocevar
45b792cc8e
test: refactor some stuff in the unit tests because I like it better that way.
9年前
Sam Hocevar
7166760eaf
math: add a new sqt type for scale/rotation/translation transforms.
9年前
Sam Hocevar
4a968ad27e
base: don’t prefix variable names with ‘_’.
9年前
Sam Hocevar
a69a086c01
scene: move old Line and Tile API to child structures.
9年前
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9年前
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
9年前
Sam Hocevar
ccc1741023
scene: minor optimisation in Scene::AddTile().
9年前
Sam Hocevar
6f1b4353a8
scene: make the sprite tile API use matrices internally.
The old public API is maintained for now but should be considered
deprecated.
9年前