2665 次程式碼提交 (f687beeb9ebec1c76a9dab5670623a0c309508a0)
 

作者 SHA1 備註 提交日期
  Sam Hocevar f687beeb9e math: add lol::round() to our maths functions. 9 年之前
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. 9 年之前
  Sam Hocevar bd96cfeb51 Add LuaLoader::Find() helper to find the state’s loader. 9 年之前
  Sam Hocevar 581ecea541 engine: fix scene rendering. 9 年之前
  Sam Hocevar 8044747ac3 base: new string functions. 9 年之前
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 年之前
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 年之前
  Sam Hocevar cb10d6fbdf zepto8: try to execute Lua code 9 年之前
  Sam Hocevar 78c33c6fbc zepto8: new project. 9 年之前
  Sam Hocevar 5508d102fe Fix numerous build errors. 9 年之前
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 9 年之前
  Sam Hocevar c36f2a79ba allturdbeast: move to main namespace. 9 年之前
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 9 年之前
  Sam Hocevar b0f8b24b4b lua: fix a very old bug in the Lua hooks. 9 年之前
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 9 年之前
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 9 年之前
  Benjamin ‘Touky’ Huet ba5c900b32 Added a few TODOs 10 年之前
  Sam Hocevar 12f5cecbb9 core: minor cosmetic fix. 10 年之前
  Sam Hocevar 0566c16b69 sampler: add a few sanity checks to sampler. 10 年之前
  Sam Hocevar 94f71f27c2 build: compilation fixes for Visual Studio. 10 年之前
  Sam Hocevar c7567975e3 math: add τ (tau) to the list of maths constants. 10 年之前
  Sam Hocevar 1b2a4ca8d1 build: fix issues with SDL detection on 32-bit systems. 10 年之前
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 年之前
  Sam Hocevar 868a0502ef build: _C conflicts with other macros (rightly so); fix this. 10 年之前
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 10 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 10 年之前
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 10 年之前
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 10 年之前
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 10 年之前
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 10 年之前
  Sam Hocevar 155dc4af14 Work around an apparent Visual Studio compiler bug. 10 年之前
  Guillaume Bittoun 3f6cd5b120 polynomial: accuracy improvement on double root in order 3 10 年之前
  Guillaume Bittoun 51d8ed6458 polynomial: Improving tests for double/triple roots in order 3 10 年之前
  Sam Hocevar fd25e64d5c lolunit: explicitly cast lolunit_assert_doubles_equal() arguments to double. 10 年之前
  Sam Hocevar 75035be227 math: fix epsilon in some double equality unit tests. 10 年之前
  Sam Hocevar d332ad0f6f math: add unit tests to check that radians(90) == radians(90.0). 10 年之前
  Sam Hocevar 41af385a4c math: degrees() and radians() return floating point even with integer arguments. 10 年之前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 10 年之前
  Sam Hocevar 45b57cc102 math: rename re() to inverse() in all classes. 10 年之前
  Sam Hocevar 5a15c90fcc math: add SQT inverse method. 10 年之前
  Sam Hocevar d618053d00 math: add composition of SQT transforms and the corresponding unit tests. 10 年之前
  Sam Hocevar 45b792cc8e test: refactor some stuff in the unit tests because I like it better that way. 10 年之前
  Sam Hocevar 7166760eaf math: add a new sqt type for scale/rotation/translation transforms. 10 年之前
  Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 10 年之前
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. 10 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 年之前
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 10 年之前
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). 10 年之前
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 10 年之前