26 Révisions (f79a3c52b55e45b5f9fd60d2ff1bbbcf43c87330)

Auteur SHA1 Message Date
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 13 ans
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 14 ans
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. il y a 14 ans
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. il y a 14 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 14 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 14 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 14 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 14 ans
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 14 ans
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. il y a 14 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 14 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 14 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 14 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 14 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 14 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 14 ans