26 次代码提交 (f79a3c52b55e45b5f9fd60d2ff1bbbcf43c87330)

作者 SHA1 备注 提交日期
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 年前
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年前
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 年前
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 年前
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 年前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 年前
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 年前
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 年前
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. 14 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 年前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 年前
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 年前