410 Révisions (f79a3c52b55e45b5f9fd60d2ff1bbbcf43c87330)
 

Auteur SHA1 Message Date
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently il y a 13 ans
  Sam Hocevar 5c5739e508 ps3: port the dithering code to Cg. It does not work because subscripting il y a 13 ans
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. il y a 13 ans
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. il y a 13 ans
  Sam Hocevar f778f5352e build: add iOS build rules to the XML configuration. il y a 13 ans
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. il y a 13 ans
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. il y a 13 ans
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. il y a 13 ans
  Sam Hocevar e1f496d025 ps3: fix the pad handling code that was ignoring the pad information when il y a 13 ans
  Sam Hocevar 8493bedaaa build: update Bitten configuration for Windows cross-compilation. il y a 13 ans
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. il y a 13 ans
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. il y a 13 ans
  Sam Hocevar c8355d2821 web: tune Bitten configuration. il y a 13 ans
  Sam Hocevar 84ba156232 web: create bitten configuration for an amd64 slave. il y a 13 ans
  Sam Hocevar 971920e1fd ps3: prevent compilation of Ps3Input on other platforms. il y a 13 ans
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. il y a 13 ans
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. il y a 13 ans
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the il y a 13 ans
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse il y a 13 ans
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. il y a 13 ans
  Sam Hocevar ed3d51f00c android: implement JNI_OnLoad and use Log::Info instead of the native il y a 13 ans
  Sam Hocevar df638532d8 image: error reporting in the Android image loading class. il y a 13 ans
  Sam Hocevar a457134d9f ps3: load textures using the system's PNGDEC module. il y a 13 ans
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods il y a 13 ans
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. il y a 13 ans
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to il y a 13 ans
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. il y a 13 ans
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), il y a 13 ans
  Sam Hocevar 299100949a contrib: add missing .a files that have been ignored by .gitignore for il y a 13 ans
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. il y a 13 ans
  Sam Hocevar ad17147b43 debug: refactor quad test. il y a 13 ans
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on il y a 13 ans
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from il y a 13 ans
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. il y a 13 ans
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. il y a 13 ans
  Sam Hocevar 0328a6dfa3 test: add a unit test for the recent vector promotion problem. il y a 13 ans
  Sam Hocevar 28bda9a25b core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would il y a 13 ans
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this il y a 13 ans
  Sam Hocevar 084e728d42 build: make build-mingw executable. il y a 13 ans
  Sam Hocevar 29f9e664e0 build: a few more .gitignore entries. il y a 13 ans
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. il y a 13 ans
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. il y a 13 ans
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't il y a 13 ans
  Sam Hocevar 510cea73d2 build: fix the editor building on mingw32. il y a 13 ans
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. il y a 13 ans
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. il y a 13 ans
  Sam Hocevar bff68c1507 build: fix a mistake causing glew32.lib to be used on Linux. il y a 13 ans
  Sam Hocevar 2651fddf8c build: make libglew detection work on MinGW. il y a 13 ans
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting il y a 13 ans
  Sam Hocevar a6841e5334 core: fix a typo in the Win32 timer code. il y a 13 ans