Benlitz
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f7da613a70
|
fixed a minor typo in the input tutorial
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vor 12 Jahren |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
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vor 12 Jahren |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
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vor 12 Jahren |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
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vor 12 Jahren |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
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vor 12 Jahren |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
vor 12 Jahren |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
vor 12 Jahren |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
vor 12 Jahren |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
vor 12 Jahren |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
vor 12 Jahren |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
vor 12 Jahren |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
vor 12 Jahren |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
vor 12 Jahren |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
vor 12 Jahren |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
vor 12 Jahren |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
vor 12 Jahren |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
vor 12 Jahren |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
vor 12 Jahren |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
vor 12 Jahren |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
vor 12 Jahren |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
vor 12 Jahren |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
vor 12 Jahren |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
vor 12 Jahren |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
vor 12 Jahren |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
vor 12 Jahren |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
vor 12 Jahren |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
vor 12 Jahren |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
vor 12 Jahren |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
vor 12 Jahren |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
vor 12 Jahren |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
vor 12 Jahren |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
vor 12 Jahren |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
vor 12 Jahren |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
vor 12 Jahren |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
vor 12 Jahren |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
vor 12 Jahren |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
vor 12 Jahren |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
vor 12 Jahren |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
vor 12 Jahren |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
vor 12 Jahren |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
vor 12 Jahren |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
vor 12 Jahren |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
vor 12 Jahren |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
vor 12 Jahren |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
vor 12 Jahren |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
vor 12 Jahren |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
vor 12 Jahren |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
vor 12 Jahren |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
vor 12 Jahren |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
vor 12 Jahren |