Benlitz
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f7da613a70
|
fixed a minor typo in the input tutorial
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pirms 12 gadiem |
Lolbot
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c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
pirms 12 gadiem |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
pirms 12 gadiem |
Benlitz
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a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
pirms 12 gadiem |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
pirms 12 gadiem |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
pirms 12 gadiem |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
pirms 12 gadiem |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
pirms 12 gadiem |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
pirms 12 gadiem |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
pirms 12 gadiem |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
pirms 12 gadiem |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
pirms 12 gadiem |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 12 gadiem |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
pirms 12 gadiem |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
pirms 12 gadiem |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
pirms 12 gadiem |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
pirms 12 gadiem |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
pirms 12 gadiem |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
pirms 12 gadiem |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
pirms 12 gadiem |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
pirms 12 gadiem |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
pirms 12 gadiem |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
pirms 12 gadiem |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
pirms 12 gadiem |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
pirms 12 gadiem |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
pirms 12 gadiem |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
pirms 12 gadiem |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
pirms 12 gadiem |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
pirms 12 gadiem |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
pirms 12 gadiem |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
pirms 12 gadiem |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
pirms 12 gadiem |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
pirms 12 gadiem |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
pirms 12 gadiem |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
pirms 12 gadiem |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
pirms 12 gadiem |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
pirms 12 gadiem |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
pirms 12 gadiem |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
pirms 12 gadiem |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
pirms 12 gadiem |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
pirms 12 gadiem |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
pirms 12 gadiem |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
pirms 12 gadiem |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
pirms 12 gadiem |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
pirms 12 gadiem |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
pirms 12 gadiem |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
pirms 12 gadiem |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
pirms 12 gadiem |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
pirms 12 gadiem |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
pirms 12 gadiem |