1080 次代码提交 (f7dbc3352419dbfc15f9509f36ca714c55cf6f4b)

作者 SHA1 备注 提交日期
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 年前
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. 12 年前
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 12 年前
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. 12 年前
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 年前
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. 12 年前
  Sam Hocevar ebc89d4189 base: print full stack traces in Emscripten builds. 12 年前
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 12 年前
  Sam Hocevar 3f67db703e sys: refactor the binarydir detection code. 12 年前
  Sam Hocevar 0c85df6717 audio: don't die when failing to load a sample with SDL. 12 年前
  Lolbot e045fecbbd fixed 1 files out of 2673: 12 年前
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix 12 年前
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. 12 年前
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 12 年前
  Benjamin ‘Touky’ Huet 98698d11d1 revert from 2630 12 年前
  Benjamin ‘Touky’ Huet 290fabb63a Build FIX. 12 年前
  Benjamin ‘Touky’ Huet 84deaf31db MAC : Trying to fix the GL_* video build errors. 12 年前
  Benjamin ‘Touky’ Huet c40aad64ed CIS PS3 small fix 12 年前
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 年前
  Sam Hocevar 551fea7ed7 build: use GLES (not GL) when using emscripten, and disable SdlInput too. 12 年前
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 年前
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. 12 年前
  Sam Hocevar b65bde6b91 android: add a temporary hack for mouse emulation on Android devices. 12 年前
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 年前
  Sam Hocevar 384fca5af6 math: new constructor for Box2 and Box3 objects. 12 年前
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 12 年前
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 年前
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) 12 年前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年前
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 年前
  Sam Hocevar 96e26a2bd5 math: rename Box2D to "box2" and add an integer version, "ibox2". 12 年前
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 12 年前
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 12 年前
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 12 年前
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 12 年前
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 年前
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 12 年前
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 年前
  Sam Hocevar d4372a6a1e android: open files through the asset manager, meaning Lua works. 12 年前
  Sam Hocevar a6bcbd5e58 android: refactor the application code to use fewer free functions. 12 年前
  Sam Hocevar 3af7e62b6a android: switch to NativeActivity instead of rolling our own Java crap; 12 年前
  Sam Hocevar ff7904d96c build: big Android build system refactor; we now attempt to build 12 年前
  Sam Hocevar ddeaa5f81a build: reorganise automake build system. 12 年前
  Sam Hocevar 5e5deb84d2 build: fix X360 and PS3 builds. 12 年前
  Sam Hocevar 526feb9b80 sys: use progressively larger temporary buffers when reading files. 12 年前
  Sam Hocevar 75d4503a01 ps3: implement very simple audio playback. 12 年前
  Sam Hocevar e041ea7602 sys: don't read files on the stack; either we'll overflow or we'll be slow. 12 年前
  Sam Hocevar edd09e08f5 ps3: create an audio device at startup. 12 年前
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 12 年前
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 12 年前