Sam Hocevar
7d2cd5c8a3
build: fix imgui example on Linux
9 年之前
Sam Hocevar
89a8add7bf
audio: reorganise files
9 年之前
Guillaume Bittoun
ebce27315e
Moving entire timer code in timer.h
9 年之前
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
9 年之前
Sam Hocevar
f69c3352ea
build: clean up “make dist” rules.
9 年之前
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
9 年之前
Sam Hocevar
afc48d2927
scene: add render buffers and a temporary postprocess
9 年之前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
9 年之前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
9 年之前
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
9 年之前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 年之前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
9 年之前
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
9 年之前
Sam Hocevar
6ffaca4bbd
engine: move some files around.
11 年之前
Sam Hocevar
508556c0a0
sys: get rid of threadbase.h.
Merge threadbase.h into thread.h since we no longer need to have “secret”
thread implementations; all the platforms we care about have std::thread
or just don’t support threads at all.
11 年之前
Sam Hocevar
42813316b8
build: improve emscripten build.
11 年之前
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
11 年之前
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
11 年之前
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
11 年之前
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
11 年之前
Benjamin ‘Touky’ Huet
106a7632d1
Small folders tweaks
11 年之前
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
11 年之前
Sam Hocevar
483f0d32be
build: fix small Makefile error.
11 年之前
Benjamin ‘Touky’ Huet
596e74c78c
Added first pass for Base Lua setup
11 年之前
Benjamin ‘Touky’ Huet
73cafd5c31
2nd EasyMesh split pass
11 年之前
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
11 年之前
Sam Hocevar
f791b672ed
misc: lots of compilation fixes for Visual Studio (related to mediocre
support for enable_if and other template metaprogramming techniques),
for Clang (related to static const template class member initialisation)
and for GCC (related to forward declaration of non-int enum classes).
11 年之前
Sam Hocevar
ec00776d61
math: start working on a bigint type, which will be the fundation
for the next implementation of large float numbers.
11 年之前
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
11 年之前
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 年之前
Sam Hocevar
1106503917
math: simple Perlin noise for comparison purposes.
11 年之前
Sam Hocevar
5d9488182f
math: extract the gradient generator from simplex noise so that we
can reuse it for other noise implementations.
11 年之前
Sam Hocevar
baebd131fc
math: add a simple polynomial template class.
11 年之前
Sam Hocevar
7bd5a94ca0
image: add the skeleton for a Movie class.
11 年之前
Guillaume Bittoun
022e686f5b
avl_tree: moving avl_tree implementation in lol/base.
11 年之前
Guillaume Bittoun
7f54caf3c6
avl_tree: moving file in algorithm, adding empty test file and fixing compilation
11 年之前
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
11 年之前
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 年之前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 年之前
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
11 年之前
Sam Hocevar
62f7068516
math: move code from vector.cpp to matrix.cpp and transform.cpp.
11 年之前
Sam Hocevar
7cf72fd16e
base: add a simple tuple implementation.
11 年之前
Sam Hocevar
11dc5eebcc
math: put almost all quaternion/vector/matrix operators in ADL namespaces.
11 年之前
Sam Hocevar
a6327b2469
math: move complex/quaternion code out of vector.h and into transform.h.
11 年之前
Sam Hocevar
b7e237c6ea
math: move matrix code out of vector.h into a new matrix.h header.
11 年之前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 年之前
Sam Hocevar
378eaec1cb
sys: use the fully working std::atomic instead of our placeholder class.
11 年之前
Sam Hocevar
6526c8c904
image: reimplement most image merge operations (overlay, screen, etc.).
11 年之前
Sam Hocevar
8abafbc686
math: add Array3D template class. Happy, Touky? :-)
11 年之前
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
11 年之前