89 Révisions (fb400005feaa71947a67fd2b9b31cf98add051f0)

Auteur SHA1 Message Date
  touky d8efedf4d7 sdl input tweak il y a 9 ans
  Sam Hocevar 89a8add7bf audio: reorganise files il y a 9 ans
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 9 ans
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. il y a 9 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 11 ans
  Lolbot 78b1319e2a fixed 18 files out of 4242: il y a 11 ans
  Sam Hocevar 6ffaca4bbd engine: move some files around. il y a 11 ans
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count il y a 11 ans
  Sam Hocevar d64b117b8d build: fix license and copyright information. il y a 11 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 11 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 11 ans
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. il y a 11 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 11 ans
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. il y a 11 ans
  Sam Hocevar 42813316b8 build: improve emscripten build. il y a 11 ans
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick il y a 11 ans
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 11 ans
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. il y a 11 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 11 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 11 ans
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. il y a 11 ans
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 11 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 11 ans
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 11 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 12 ans
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. il y a 12 ans
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools il y a 12 ans
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools il y a 12 ans
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates il y a 12 ans
  Benjamin ‘Touky’ Huet 1cd715e6ef Mouse support now works in emscripten il y a 12 ans
  Benjamin ‘Touky’ Huet 2da1903619 Build fix il y a 12 ans
  Benjamin ‘Touky’ Huet dfc2a47f7f Input : mouse focus integration. il y a 12 ans
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. il y a 12 ans
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. il y a 12 ans
  Benlitz e1a4367226 input: fixed crash when user rotate the mouse wheel il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 12 ans
  Benjamin ‘Touky’ Huet de338ae89a nacl build fix. il y a 12 ans
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. il y a 12 ans
  Lolbot d375c7ba61 fixed 4 files out of 2770: il y a 12 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 12 ans
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't il y a 12 ans
  Lolbot c47d0f8c62 fixed 10 files out of 2754: il y a 12 ans
  Benlitz cecd5db3fa build fix on non-SDL platforms il y a 12 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 12 ans
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation il y a 12 ans