touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
9 yıl önce
Sam Hocevar
89a8add7bf
audio: reorganise files
9 yıl önce
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 yıl önce
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9 yıl önce
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
11 yıl önce
Lolbot
78b1319e2a
fixed 18 files out of 4242:
- removed 0 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
11 yıl önce
Sam Hocevar
6ffaca4bbd
engine: move some files around.
11 yıl önce
Benjamin ‘Touky’ Huet
3b00a2e5ee
Added Joystick count
11 yıl önce
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
11 yıl önce
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
11 yıl önce
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
11 yıl önce
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
11 yıl önce
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
11 yıl önce
Sam Hocevar
7257bcc1e8
sdl: tiny fix for SDLv1 keyboard input.
11 yıl önce
Sam Hocevar
42813316b8
build: improve emscripten build.
11 yıl önce
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
11 yıl önce
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
11 yıl önce
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
11 yıl önce
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
11 yıl önce
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 yıl önce
Sam Hocevar
6f1f7ab895
input: fix a typo in the key list and clean up some code.
11 yıl önce
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
11 yıl önce
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 yıl önce
Sam Hocevar
d37d124849
sdl: SDL2 video and audio support (no input yet).
11 yıl önce
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 yıl önce
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 yıl önce
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 yıl önce
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 yıl önce
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
12 yıl önce
Benjamin ‘Touky’ Huet
b98584957c
Added Mouse scroll as axis.
12 yıl önce
Jean-Yves Lamoureux
b59fdb8baa
* Fix compilation on lesser tools
12 yıl önce
Jean-Yves Lamoureux
171433e9de
* Fix compilation on lesser tools
12 yıl önce
Jean-Yves Lamoureux
81e4f7421e
sdlinput: fix captured mouse coordinates
12 yıl önce
Benjamin ‘Touky’ Huet
1cd715e6ef
Mouse support now works in emscripten
12 yıl önce
Benjamin ‘Touky’ Huet
2da1903619
Build fix
12 yıl önce
Benjamin ‘Touky’ Huet
dfc2a47f7f
Input : mouse focus integration.
12 yıl önce
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
12 yıl önce
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
12 yıl önce
Benlitz
e1a4367226
input: fixed crash when user rotate the mouse wheel
12 yıl önce
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 yıl önce
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
12 yıl önce
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
12 yıl önce
Sam Hocevar
349559acd9
input: fix uninitialised data in the SDL mouse input.
12 yıl önce
Lolbot
d375c7ba61
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
12 yıl önce
Benlitz
8a657ea287
input: Removed previous input system
12 yıl önce
Sam Hocevar
0529e067f2
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
12 yıl önce
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
12 yıl önce
Benlitz
cecd5db3fa
build fix on non-SDL platforms
12 yıl önce
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 yıl önce
Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
12 yıl önce