89 Commits (fb400005feaa71947a67fd2b9b31cf98add051f0)

Autor SHA1 Mensagem Data
  touky d8efedf4d7 sdl input tweak 9 anos atrás
  Sam Hocevar 89a8add7bf audio: reorganise files 9 anos atrás
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 anos atrás
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 anos atrás
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 anos atrás
  Lolbot 78b1319e2a fixed 18 files out of 4242: 11 anos atrás
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 anos atrás
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 11 anos atrás
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 anos atrás
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 anos atrás
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 anos atrás
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 11 anos atrás
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 anos atrás
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 11 anos atrás
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 anos atrás
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 11 anos atrás
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 anos atrás
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 anos atrás
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 anos atrás
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 anos atrás
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. 11 anos atrás
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 anos atrás
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anos atrás
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 11 anos atrás
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anos atrás
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anos atrás
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anos atrás
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 anos atrás
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 12 anos atrás
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 12 anos atrás
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools 12 anos atrás
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools 12 anos atrás
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates 12 anos atrás
  Benjamin ‘Touky’ Huet 1cd715e6ef Mouse support now works in emscripten 12 anos atrás
  Benjamin ‘Touky’ Huet 2da1903619 Build fix 12 anos atrás
  Benjamin ‘Touky’ Huet dfc2a47f7f Input : mouse focus integration. 12 anos atrás
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 12 anos atrás
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 anos atrás
  Benlitz e1a4367226 input: fixed crash when user rotate the mouse wheel 12 anos atrás
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 anos atrás
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 12 anos atrás
  Benjamin ‘Touky’ Huet de338ae89a nacl build fix. 12 anos atrás
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. 12 anos atrás
  Lolbot d375c7ba61 fixed 4 files out of 2770: 12 anos atrás
  Benlitz 8a657ea287 input: Removed previous input system 12 anos atrás
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 12 anos atrás
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 12 anos atrás
  Benlitz cecd5db3fa build fix on non-SDL platforms 12 anos atrás
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 anos atrás
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 12 anos atrás