289 İşlemeler (fd465a088279f51de806d8a7e6923d37885d2ed8)
 

Yazar SHA1 Mesaj Tarih
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 14 yıl önce
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 14 yıl önce
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 14 yıl önce
  Sam Hocevar f7f6f4db91 Define a few user profilers. 14 yıl önce
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 14 yıl önce
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 14 yıl önce
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 14 yıl önce
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 14 yıl önce
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 14 yıl önce
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 yıl önce
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 14 yıl önce
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 14 yıl önce
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 14 yıl önce
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 yıl önce
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 14 yıl önce
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 14 yıl önce
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14 yıl önce
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 14 yıl önce
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 14 yıl önce
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 14 yıl önce
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 14 yıl önce
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 14 yıl önce
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 14 yıl önce
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 14 yıl önce
  Sam Hocevar 136510f0be OpenGL code refactoring. 14 yıl önce
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 yıl önce
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 14 yıl önce
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 14 yıl önce
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). 14 yıl önce
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). 14 yıl önce
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 14 yıl önce
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 yıl önce
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 14 yıl önce
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 14 yıl önce
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 14 yıl önce
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 14 yıl önce
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 14 yıl önce
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 14 yıl önce
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 14 yıl önce
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 14 yıl önce
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 14 yıl önce
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 14 yıl önce
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. 14 yıl önce
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 14 yıl önce
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 yıl önce
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. 14 yıl önce
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. 14 yıl önce
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 14 yıl önce
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 14 yıl önce
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 yıl önce