33 Commits (ffaac3a634c0ef753153dca8a13e1aa84c6f333a)

Author SHA1 Message Date
  Sam Hocevar cf02d4b0d0 gpu: rename a few methods. 5 years ago
  Sam Hocevar f6f61ceb23 gpu: add helper functions to upload buffer data. 5 years ago
  Sam Hocevar 2c45d0918d gpu: fix numerous OpenGL programming errors. 5 years ago
  Sam Hocevar 634e96fa37 tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 years ago
  Sam Hocevar 2e4aabbc29 ticker: better mechanism for entity init/release. 5 years ago
  Sam Hocevar c9f75a6c3f input: start splitting keyboard, mouse etc. objects 5 years ago
  Sam Hocevar b0a8596001 RIP lol::Controller and lol::InputProfile ⚰️ LOL 5 years ago
  Sam Hocevar 8c81b07465 input: start replacing controller functions with standard input functions. 6 years ago
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 6 years ago
  Sam Hocevar a713297cfb input: minor cleanup. 6 years ago
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. 6 years ago
  Sam Hocevar 6ad9c0d8bf Various compilation warning and error fixes. 6 years ago
  Sam Hocevar fc43bd7e5b input: remove useless code. 6 years ago
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6 years ago
  Sam Hocevar beeded3d85 render: simplify Renderer code 6 years ago
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 years ago
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. 7 years ago
  touky 527e27c880 - ImGUI is now operational again 8 years ago
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 years ago
  Sam Hocevar d01f29d483 tutorial: fix input tutorial speed. 8 years ago
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 years ago
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 years ago
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 years ago
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 10 years ago
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 10 years ago
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 years ago
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 years ago
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 years ago
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 years ago
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. 11 years ago
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. 11 years ago
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 years ago
  Benlitz f7da613a70 fixed a minor typo in the input tutorial 11 years ago
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 years ago