Sam Hocevar
cf02d4b0d0
gpu: rename a few methods.
5 years ago
Sam Hocevar
f6f61ceb23
gpu: add helper functions to upload buffer data.
5 years ago
Sam Hocevar
2c45d0918d
gpu: fix numerous OpenGL programming errors.
5 years ago
Sam Hocevar
fe66f12e53
input: start implementing controller features directly in the input device.
5 years ago
Sam Hocevar
1388625308
input: remove dead code and more cleanup.
5 years ago
Sam Hocevar
d3d84948d4
sdl: move files around in separate directories.
6 years ago
Sam Hocevar
fca56d7f7d
Rename some classes and methods to lowercase.
6 years ago
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
6 years ago
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
6 years ago
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6 years ago
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
6 years ago
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8 years ago
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 years ago
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 years ago
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 years ago
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9 years ago
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 years ago
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 years ago
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 years ago
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 years ago
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 years ago
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 years ago
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 years ago
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 years ago
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 years ago
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 years ago
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10 years ago
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11 years ago
Benjamin ‘Touky’ Huet
b11e4b8f8c
Moved several projects to Input V2.
11 years ago
Benlitz
6b6d0137bb
fixed more projects regarding the shader attribute change
11 years ago
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 years ago
Sam Hocevar
13fb52cebe
gpu: move Video::Clear to Renderer::Clear.
11 years ago
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11 years ago
Lolbot
5f1470cdb3
fixed 7 files out of 2672:
- removed 0 CR characters
- removed 75 trailing whitespaces
- replaced 0 tabs with spaces
12 years ago
Sam Hocevar
2c3092ef28
gpu: rename FrameBuffer to Framebuffer.
12 years ago
Benjamin ‘Touky’ Huet
bbd81c2e31
12_tutorial : fixed some bad commit.
12 years ago
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
12 years ago
Benjamin ‘Touky’ Huet
07a8a174ae
12_voronoi : Added death round.
12 years ago
Sam Hocevar
8c21c22723
tutorial: don’t use MSVC extensions in our code.
12 years ago
Benjamin ‘Touky’ Huet
cde747667c
12_voronoi : Added GPU Voronoi test.
12 years ago