23 Commits (ffaac3a634c0ef753153dca8a13e1aa84c6f333a)

Autor SHA1 Nachricht Datum
  Sam Hocevar 1186c08ad7 entity: add a flag system. vor 7 Jahren
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. vor 7 Jahren
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. vor 8 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 11 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 11 Jahren
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current vor 11 Jahren
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. vor 12 Jahren
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 13 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 13 Jahren
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 14 Jahren
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. vor 14 Jahren
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. vor 14 Jahren
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. vor 14 Jahren
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only vor 14 Jahren
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. vor 15 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. vor 15 Jahren
  Sam Hocevar 346c90dde8 Allow more particles, just in case. vor 15 Jahren
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. vor 15 Jahren
  Sam Hocevar 6c3b80be8f Particle emitter test. vor 15 Jahren
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. vor 15 Jahren
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 15 Jahren
  Sam Hocevar 83a82034ae Start creating the World class. vor 15 Jahren