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Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 15 лет назад
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Makefile.am Create the WorldEntity class, for objects with world coordinates. 15 лет назад
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 лет назад
audio.h Add preliminary support for sound samples. Implement click. 15 лет назад
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
core.h Create the WorldEntity class, for objects with world coordinates. 15 лет назад
debugfps.cpp The most recent interface layout. 15 лет назад
debugfps.h Add a Text object for OSD and possibly other effects. 15 лет назад
debugrecord.cpp Allow to specify FPS in the DebugRecord object. 15 лет назад
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 лет назад
debugsphere.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
dict.cpp Fix the Dict class. It wasn't even implemented properly. 15 лет назад
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
emitter.cpp Allow more particles, just in case. 15 лет назад
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 лет назад
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
entity.h Make Entity variable members private. 15 лет назад
font.cpp Make Entity variable members private. 15 лет назад
font.h Test entity alignment features. Also, start working on the mouse tracking. 15 лет назад
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
input.cpp Start working on a new gameplay, codenamed "Fusion". 15 лет назад
input.h Minor updates to the mouse tracking architecture. 15 лет назад
layer.cpp Change the way the Scene object works. 15 лет назад
layer.h Change the way the Scene object works. 15 лет назад
map.cpp Change the way the Scene object works. 15 лет назад
map.h Change the way the Scene object works. 15 лет назад
matrix.h Fix a few warnings here and there, and try to use the vector classes. 15 лет назад
numeric.h Fix Linux build. 15 лет назад
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
sample.cpp Name tilers, samples and pieces for easier debugging. 15 лет назад
sample.h Skeleton for sample entity and sampler manager classes. 15 лет назад
sampler.cpp Add preliminary support for sound samples. Implement click. 15 лет назад
sampler.h Skeleton for sample entity and sampler manager classes. 15 лет назад
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 15 лет назад
scene.h Change the way the Scene object works. 15 лет назад
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 лет назад
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15 лет назад
text.h Test entity alignment features. Also, start working on the mouse tracking. 15 лет назад
ticker.cpp Add a benchmark mode to the ticker. 15 лет назад
ticker.h Add a benchmark mode to the ticker. 15 лет назад
tiler.cpp Fix a coding error in the null tiler detection. 15 лет назад
tiler.h Add support for rotated views and stretched tiles. 15 лет назад
tileset.cpp Name tilers, samples and pieces for easier debugging. 15 лет назад
tileset.h Add support for rotated views and stretched tiles. 15 лет назад
timer.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
video.cpp Allow to specify FPS in the DebugRecord object. 15 лет назад
video.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
world.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 лет назад
worldentity.h Implement the title screen. Click on it to start a game. 15 лет назад