..
Makefile.am
Create the WorldEntity class, for objects with world coordinates.
il y a 15 ans
audio.cpp
Reduce audio latency by using 1K samples instead of 4K.
il y a 15 ans
audio.h
Add preliminary support for sound samples. Implement click.
il y a 15 ans
bitfield.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
core.h
Create the WorldEntity class, for objects with world coordinates.
il y a 15 ans
debugfps.cpp
The most recent interface layout.
il y a 15 ans
debugfps.h
Add a Text object for OSD and possibly other effects.
il y a 15 ans
debugrecord.cpp
Allow to specify FPS in the DebugRecord object.
il y a 15 ans
debugrecord.h
Allow to specify FPS in the DebugRecord object.
il y a 15 ans
debugsphere.cpp
Slightly change the ...Data initialisation in classes.
il y a 15 ans
debugsphere.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
debugstats.cpp
Slightly change the ...Data initialisation in classes.
il y a 15 ans
debugstats.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
dict.cpp
Fix the Dict class. It wasn't even implemented properly.
il y a 15 ans
dict.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
emitter.cpp
Allow more particles, just in case.
il y a 15 ans
emitter.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
il y a 15 ans
entity.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
entity.h
Make Entity variable members private.
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font.cpp
Make Entity variable members private.
il y a 15 ans
font.h
Test entity alignment features. Also, start working on the mouse tracking.
il y a 15 ans
forge.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
forge.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
input.cpp
Start working on a new gameplay, codenamed "Fusion".
il y a 15 ans
input.h
Minor updates to the mouse tracking architecture.
il y a 15 ans
layer.cpp
Change the way the Scene object works.
il y a 15 ans
layer.h
Change the way the Scene object works.
il y a 15 ans
map.cpp
Change the way the Scene object works.
il y a 15 ans
map.h
Change the way the Scene object works.
il y a 15 ans
matrix.h
Fix a few warnings here and there, and try to use the vector classes.
il y a 15 ans
numeric.h
Fix Linux build.
il y a 15 ans
profiler.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
profiler.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
sample.cpp
Name tilers, samples and pieces for easier debugging.
il y a 15 ans
sample.h
Skeleton for sample entity and sampler manager classes.
il y a 15 ans
sampler.cpp
Add preliminary support for sound samples. Implement click.
il y a 15 ans
sampler.h
Skeleton for sample entity and sampler manager classes.
il y a 15 ans
scene.cpp
Rework tile handling. This possibly breaks deushax pretty rudely.
il y a 15 ans
scene.h
Change the way the Scene object works.
il y a 15 ans
sdlinput.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
il y a 15 ans
sdlinput.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
text.cpp
Test entity alignment features. Also, start working on the mouse tracking.
il y a 15 ans
text.h
Test entity alignment features. Also, start working on the mouse tracking.
il y a 15 ans
ticker.cpp
Add a benchmark mode to the ticker.
il y a 15 ans
ticker.h
Add a benchmark mode to the ticker.
il y a 15 ans
tiler.cpp
Fix a coding error in the null tiler detection.
il y a 15 ans
tiler.h
Add support for rotated views and stretched tiles.
il y a 15 ans
tileset.cpp
Name tilers, samples and pieces for easier debugging.
il y a 15 ans
tileset.h
Add support for rotated views and stretched tiles.
il y a 15 ans
timer.cpp
Slightly change the ...Data initialisation in classes.
il y a 15 ans
timer.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
video.cpp
Allow to specify FPS in the DebugRecord object.
il y a 15 ans
video.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
world.cpp
Slightly change the ...Data initialisation in classes.
il y a 15 ans
world.h
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
worldentity.cpp
Create the WorldEntity class, for objects with world coordinates.
il y a 15 ans
worldentity.h
Implement the title screen. Click on it to start a game.
il y a 15 ans