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Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 15 年之前
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Makefile.am Create the WorldEntity class, for objects with world coordinates. 15 年之前
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 年之前
audio.h Add preliminary support for sound samples. Implement click. 15 年之前
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
core.h Create the WorldEntity class, for objects with world coordinates. 15 年之前
debugfps.cpp The most recent interface layout. 15 年之前
debugfps.h Add a Text object for OSD and possibly other effects. 15 年之前
debugrecord.cpp Allow to specify FPS in the DebugRecord object. 15 年之前
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 年之前
debugsphere.cpp Slightly change the ...Data initialisation in classes. 15 年之前
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 年之前
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
dict.cpp Fix the Dict class. It wasn't even implemented properly. 15 年之前
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
emitter.cpp Allow more particles, just in case. 15 年之前
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 年之前
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
entity.h Make Entity variable members private. 15 年之前
font.cpp Make Entity variable members private. 15 年之前
font.h Test entity alignment features. Also, start working on the mouse tracking. 15 年之前
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
input.cpp Start working on a new gameplay, codenamed "Fusion". 15 年之前
input.h Minor updates to the mouse tracking architecture. 15 年之前
layer.cpp Change the way the Scene object works. 15 年之前
layer.h Change the way the Scene object works. 15 年之前
map.cpp Change the way the Scene object works. 15 年之前
map.h Change the way the Scene object works. 15 年之前
matrix.h Fix a few warnings here and there, and try to use the vector classes. 15 年之前
numeric.h Fix Linux build. 15 年之前
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
sample.cpp Name tilers, samples and pieces for easier debugging. 15 年之前
sample.h Skeleton for sample entity and sampler manager classes. 15 年之前
sampler.cpp Add preliminary support for sound samples. Implement click. 15 年之前
sampler.h Skeleton for sample entity and sampler manager classes. 15 年之前
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 15 年之前
scene.h Change the way the Scene object works. 15 年之前
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 年之前
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15 年之前
text.h Test entity alignment features. Also, start working on the mouse tracking. 15 年之前
ticker.cpp Add a benchmark mode to the ticker. 15 年之前
ticker.h Add a benchmark mode to the ticker. 15 年之前
tiler.cpp Fix a coding error in the null tiler detection. 15 年之前
tiler.h Add support for rotated views and stretched tiles. 15 年之前
tileset.cpp Name tilers, samples and pieces for easier debugging. 15 年之前
tileset.h Add support for rotated views and stretched tiles. 15 年之前
timer.cpp Slightly change the ...Data initialisation in classes. 15 年之前
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
video.cpp Allow to specify FPS in the DebugRecord object. 15 年之前
video.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
world.cpp Slightly change the ...Data initialisation in classes. 15 年之前
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 年之前
worldentity.h Implement the title screen. Click on it to start a game. 15 年之前