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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include "core.h"
  14. namespace lol
  15. {
  16. /*
  17. * Sprite implementation class
  18. */
  19. class SpriteData
  20. {
  21. friend class Sprite;
  22. private:
  23. TileSet *tileset;
  24. vec3 pos;
  25. int id;
  26. };
  27. /*
  28. * Public Sprite class
  29. */
  30. Sprite::Sprite(TileSet *tileset, int id)
  31. : data(new SpriteData())
  32. {
  33. data->tileset = tileset;
  34. data->pos = vec3(0);
  35. data->id = id;
  36. }
  37. void Sprite::TickGame(float deltams)
  38. {
  39. Entity::TickGame(deltams);
  40. }
  41. void Sprite::TickDraw(float deltams)
  42. {
  43. Entity::TickDraw(deltams);
  44. Scene::GetDefault()->AddTile(data->tileset, data->id, data->pos, 0);
  45. }
  46. Sprite::~Sprite()
  47. {
  48. Tiler::Deregister(data->tileset);
  49. delete data;
  50. }
  51. } /* namespace lol */