..
debug
core: more vec?i -> ?veci renames.
15 anni fa
image
android: keep a pointer on the global Java VM instead of the current
15 anni fa
platform
core: more vec?i -> ?veci renames.
15 anni fa
shader
shader: factor the uniform handling logic into platform-independent methods
15 anni fa
Makefile.am
core: start working on the "half" type.
15 anni fa
audio.cpp
Put everything in the "lol" namespace. Better late than never.
15 anni fa
audio.h
core: fix include guard naming scheme.
15 anni fa
bitfield.h
core: fix include guard naming scheme.
15 anni fa
core.h
core: implement new half / float operations and the associated tests.
15 anni fa
dict.cpp
core: Dict::RemoveSlot can now directly remove an Entity.
15 anni fa
dict.h
core: Dict::RemoveSlot can now directly remove an Entity.
15 anni fa
eglapp.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
15 anni fa
eglapp.h
core: rename vec2i to ivec2 etc. to better match GLSL.
15 anni fa
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
15 anni fa
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
15 anni fa
entity.cpp
core: get rid of now useless <cstdio> includes.
15 anni fa
entity.h
core: fix include guard naming scheme.
15 anni fa
font.cpp
core: more vec?i -> ?veci renames.
15 anni fa
font.h
core: more vec?i -> ?veci renames.
15 anni fa
forge.cpp
Put everything in the "lol" namespace. Better late than never.
15 anni fa
forge.h
core: fix include guard naming scheme.
15 anni fa
gradient.cpp
ps3: port the dithering code to Cg. It does not work because subscripting
15 anni fa
gradient.h
render: add a Gradient class that will be used for dithering later.
15 anni fa
half.cpp
core: tune the half precision code so that the best variants are being
15 anni fa
half.h
core: tune the half precision code so that the best variants are being
15 anni fa
hash.cpp
Put everything in the "lol" namespace. Better late than never.
15 anni fa
hash.h
core: fix include guard naming scheme.
15 anni fa
input.cpp
core: more vec?i -> ?veci renames.
15 anni fa
input.h
core: more vec?i -> ?veci renames.
15 anni fa
layer.cpp
core: more vec?i -> ?veci renames.
15 anni fa
layer.h
core: fix include guard naming scheme.
15 anni fa
log.cpp
core: create a logger class to reduce printf usage.
15 anni fa
log.h
core: fix include guard naming scheme.
15 anni fa
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
15 anni fa
lolgl.h
gl: use Glew if available.
15 anni fa
map.cpp
debug: only print the layer and map errors once.
15 anni fa
map.h
core: fix include guard naming scheme.
15 anni fa
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
15 anni fa
matrix.h
core: more vec?i -> ?veci renames.
15 anni fa
numeric.h
core: don't explicitly use std:: prefix when the platform may not
15 anni fa
platform.cpp
ui: add a Platform class to query information about the current platform.
15 anni fa
platform.h
ui: add a Platform class to query information about the current platform.
15 anni fa
profiler.cpp
core: get rid of now useless <cstdio> includes.
15 anni fa
profiler.h
core: fix include guard naming scheme.
15 anni fa
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
15 anni fa
sample.h
core: fix include guard naming scheme.
15 anni fa
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
15 anni fa
sampler.h
core: fix include guard naming scheme.
15 anni fa
scene.cpp
core: more vec?i -> ?veci renames.
15 anni fa
scene.h
core: more vec?i -> ?veci renames.
15 anni fa
sprite.cpp
core: more vec?i -> ?veci renames.
15 anni fa
sprite.h
core: add a Sprite class to try to factor some common logic currently
15 anni fa
text.cpp
core: more vec?i -> ?veci renames.
15 anni fa
text.h
core: more vec?i -> ?veci renames.
15 anni fa
ticker.cpp
core: get rid of now useless <cstdio> includes.
15 anni fa
ticker.h
core: fix include guard naming scheme.
15 anni fa
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
15 anni fa
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
15 anni fa
tileset.cpp
core: more vec?i -> ?veci renames.
15 anni fa
tileset.h
core: more vec?i -> ?veci renames.
15 anni fa
timer.cpp
core: fix a typo in the Win32 timer code.
15 anni fa
timer.h
core: fix include guard naming scheme.
15 anni fa
video.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
15 anni fa
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
15 anni fa
world.cpp
core: get rid of now useless <cstdio> includes.
15 anni fa
world.h
core: fix include guard naming scheme.
15 anni fa
worldentity.cpp
core: get rid of now useless <cstdio> includes.
15 anni fa
worldentity.h
core: more vec?i -> ?veci renames.
15 anni fa