|
- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include <cstring>
- #include <cstdlib>
- #include <ctype.h>
-
- namespace lol
- {
-
- /*
- * World implementation class
- */
-
- class WorldData
- {
- friend class World;
- lua_State *m_lua_state;
- };
-
- static WorldData g_world_data;
- World g_world;
-
- /*
- * Public World class
- */
-
- World::World()
- : LuaLoader()
- {
- g_world_data.m_lua_state = GetLuaState();
- }
-
- World::~World()
- {
- }
-
- } /* namespace lol */
|