Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
 
 
 
Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX vor 12 Jahren
..
csgbsp.cpp base: roll our own constants because it’s always a pain in the ass vor 13 Jahren
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. vor 13 Jahren
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. vor 12 Jahren
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. vor 13 Jahren
easymesh-parser.y fixed 22 files out of 2667: vor 9 Jahren
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. vor 9 Jahren
easymesh.cpp EZMesh : Some files splitup vor 9 Jahren
easymesh.h EZMesh : Some files splitup vor 9 Jahren
easymeshbuild.cpp EZMesh : Some files splitup vor 9 Jahren
easymeshbuild.h EZMesh : Some files splitup vor 9 Jahren
easymeshrender.cpp Light : Added Type SfEnum. vor 9 Jahren
easymeshrender.h Light : Added Type SfEnum. vor 9 Jahren
shiny.lolfx shiny*.lolfx : light reflect FIX vor 9 Jahren
shiny_SK.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 9 Jahren
shinydebugUV.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 9 Jahren
shinydebuglighting.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 9 Jahren
shinydebugnormal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 9 Jahren
shinydebugwireframe.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 9 Jahren
shinyflat.lolfx shiny*.lolfx : light reflect FIX vor 9 Jahren