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Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX 12 år sedan
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csgbsp.cpp base: roll our own constants because it’s always a pain in the ass 13 år sedan
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 år sedan
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. 12 år sedan
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 år sedan
easymesh-parser.y fixed 22 files out of 2667: 9 år sedan
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 9 år sedan
easymesh.cpp EZMesh : Some files splitup 9 år sedan
easymesh.h EZMesh : Some files splitup 9 år sedan
easymeshbuild.cpp EZMesh : Some files splitup 9 år sedan
easymeshbuild.h EZMesh : Some files splitup 9 år sedan
easymeshrender.cpp Light : Added Type SfEnum. 9 år sedan
easymeshrender.h Light : Added Type SfEnum. 9 år sedan
shiny.lolfx shiny*.lolfx : light reflect FIX 9 år sedan
shiny_SK.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 år sedan
shinydebugUV.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 år sedan
shinydebuglighting.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 år sedan
shinydebugnormal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 år sedan
shinydebugwireframe.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 år sedan
shinyflat.lolfx shiny*.lolfx : light reflect FIX 9 år sedan