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Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX hace 12 años
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csgbsp.cpp base: roll our own constants because it’s always a pain in the ass hace 13 años
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. hace 13 años
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. hace 12 años
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. hace 13 años
easymesh-parser.y fixed 22 files out of 2667: hace 9 años
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. hace 9 años
easymesh.cpp EZMesh : Some files splitup hace 9 años
easymesh.h EZMesh : Some files splitup hace 9 años
easymeshbuild.cpp EZMesh : Some files splitup hace 9 años
easymeshbuild.h EZMesh : Some files splitup hace 9 años
easymeshrender.cpp Light : Added Type SfEnum. hace 9 años
easymeshrender.h Light : Added Type SfEnum. hace 9 años
shiny.lolfx shiny*.lolfx : light reflect FIX hace 9 años
shiny_SK.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 9 años
shinydebugUV.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 9 años
shinydebuglighting.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 9 años
shinydebugnormal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 9 años
shinydebugwireframe.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 9 años
shinyflat.lolfx shiny*.lolfx : light reflect FIX hace 9 años