Etusivu Apua
Kirjaudu sisään
lolengine
/
lol
peilaus alkaen https://github.com/lolengine/lol
1
0
Fork 0
Koodi Ongelmat 0 Julkaisut 0 Wiki Toiminta
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1035 Commitit
5 Branchit
1.3 GiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
Puu: 1026860ac0
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branchit Tagit
${ item.name }
Create branch ${ searchTerm }
from '1026860ac0'
${ noResults }
 ZIP  TAR.GZ
Sam Hocevar 1026860ac0 build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to
the C compiler (the Android build script did that).
13 vuotta sitten
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 vuotta sitten
build build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to 13 vuotta sitten
src android: simplify the logger code. 13 vuotta sitten
test Skeleton for EasyCharacterController 13 vuotta sitten
tools build: move all games to a "games" subdirectory to clean up the root 13 vuotta sitten
tutorial easymesh: fix the specular highlight in the OpenGL shader. 13 vuotta sitten
.gitignore tutorial: add a simple EasyMesh viewer. 13 vuotta sitten
Makefile.am build: move all games to a "games" subdirectory to clean up the root 13 vuotta sitten
TODO Update todo list. 15 vuotta sitten
bootstrap build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 13 vuotta sitten
configure.ac build: tweak everything to allow building with SDL on the Raspberry Pi. 13 vuotta sitten
Voimanlähteenä Gitea Versio: 1.12.0+rc1-38-g249e22bb9 Sivu: 15ms Malli: 4ms
suomi
suomi English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano Türkçe čeština српски svenska 한국어
JavaScript licenses API Nettisivut Go1.14.3