選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10年前
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13年前
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13年前
framebuffer.cpp base: strip core.h from its contents and put it in public/private headers. 8年前
indexbuffer.cpp base: strip core.h from its contents and put it in public/private headers. 8年前
line.lolfx Added 2D to 3D DebugLines 8年前
lolfx-compiler.cpp base: strip core.h from its contents and put it in public/private headers. 8年前
lolfx-compiler.h base: going on a lowercase rampage; today’s victim: Array. 8年前
lolfx-parser.y build: fix PS3 and Android builds. 11年前
lolfx-scanner.l build: fix PS3 and Android builds. 11年前
lolfx.cpp base: strip core.h from its contents and put it in public/private headers. 8年前
palette.lolfx AddedSprite_sorter stores parameters now. 8年前
rendercontext.cpp base: strip core.h from its contents and put it in public/private headers. 8年前
renderer.cpp base: huge refactor in vector.h; GCC compilation times down by 50%. 8年前
shader.cpp base: strip core.h from its contents and put it in public/private headers. 8年前
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8年前
texture.cpp base: strip core.h from its contents and put it in public/private headers. 8年前
tile.lolfx gpu: rename uniforms here and there for consistency. 8年前
vertexbuffer.cpp base: strip core.h from its contents and put it in public/private headers. 8年前