您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 年前
..
defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 年前
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 年前
framebuffer.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前
indexbuffer.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前
line.lolfx Added 2D to 3D DebugLines 8 年前
lolfx-compiler.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前
lolfx-compiler.h base: going on a lowercase rampage; today’s victim: Array. 8 年前
lolfx-parser.y build: fix PS3 and Android builds. 11 年前
lolfx-scanner.l build: fix PS3 and Android builds. 11 年前
lolfx.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前
palette.lolfx AddedSprite_sorter stores parameters now. 8 年前
rendercontext.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前
renderer.cpp base: huge refactor in vector.h; GCC compilation times down by 50%. 8 年前
shader.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
texture.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前
tile.lolfx gpu: rename uniforms here and there for consistency. 8 年前
vertexbuffer.cpp base: strip core.h from its contents and put it in public/private headers. 8 年前