Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render il y a 8 ans
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3rdparty Update PEGTL submodule to a custom branch of ours. il y a 8 ans
application build: refactor autotools files for out-of-tree builds. il y a 8 ans
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. il y a 8 ans
data build: refactor autotools files for out-of-tree builds. il y a 8 ans
debug zepto8: add a Visual Studio project. il y a 8 ans
easymesh Remove Xbox 360 support, too much stuff no longer compiles. il y a 8 ans
engine scene: add Scene::pre_render and post_render il y a 8 ans
gpu scene: add render buffers and a temporary postprocess il y a 8 ans
image sys: make a few functions lowercase. il y a 8 ans
input misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
lol base: add operator for char + String il y a 8 ans
lolua sys: make a few functions lowercase. il y a 8 ans
math math: add τ (tau) to the list of maths constants. il y a 8 ans
mesh build: refactor autotools files for out-of-tree builds. il y a 8 ans
platform build: refactor autotools files for out-of-tree builds. il y a 8 ans
sys getopt: Windows build fix il y a 8 ans
t build: clean up “make dist” rules. il y a 8 ans
Makefile.am build: clean up “make dist” rules. il y a 8 ans
audio.cpp build: refactor autotools files for out-of-tree builds. il y a 8 ans
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. il y a 8 ans
camera.h engine: move some files around. il y a 8 ans
commandstack.h base: clean up and refactor containers. il y a 8 ans
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. il y a 8 ans
dict.h engine: move some files around. il y a 8 ans
eglapp.cpp build: refactor autotools files for out-of-tree builds. il y a 8 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
emitter.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
emitter.h engine: move some files around. il y a 8 ans
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 8 ans
font.h engine: move some files around. il y a 8 ans
forge.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
gradient.h engine: move some files around. il y a 8 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
light.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
light.h engine: move some files around. il y a 8 ans
lol-core.vcxproj sys: getopt wrapper and reimplementation (first iteration). il y a 8 ans
lol-core.vcxproj.filter sys: getopt wrapper and reimplementation (first iteration). il y a 8 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolgl.h build: refactor autotools files for out-of-tree builds. il y a 8 ans
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
messageservice.cpp base: clean up and refactor containers. il y a 8 ans
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
profiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
sample.cpp sys: make a few functions lowercase. il y a 8 ans
sample.h engine: move some files around. il y a 8 ans
sampler.cpp sampler: add a few sanity checks to sampler. il y a 8 ans
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scene.cpp scene: add Scene::pre_render and post_render il y a 8 ans
scene.h scene: add Scene::pre_render and post_render il y a 8 ans
sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sprite.h engine: move some files around. il y a 8 ans
text.cpp misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
text.h engine: move some files around. il y a 8 ans
textureimage-private.h Split Tileset in TextureImage -> Tileset il y a 8 ans
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 8 ans
textureimage.h engine: move some files around. il y a 8 ans
tiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. il y a 8 ans
tileset.h tileset: rename AddTile() to define_tile(). il y a 8 ans
utils.h misc: some cleanup in files, including UTF-8 BOM. il y a 8 ans
video.cpp build: refactor autotools files for out-of-tree builds. il y a 8 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans