..
3rdparty
Update PEGTL submodule to a custom branch of ours.
8 anni fa
application
build: refactor autotools files for out-of-tree builds.
8 anni fa
base
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
8 anni fa
data
build: refactor autotools files for out-of-tree builds.
8 anni fa
debug
zepto8: add a Visual Studio project.
8 anni fa
easymesh
Remove Xbox 360 support, too much stuff no longer compiles.
8 anni fa
engine
scene: add Scene::pre_render and post_render
8 anni fa
gpu
scene: add render buffers and a temporary postprocess
8 anni fa
image
sys: make a few functions lowercase.
8 anni fa
input
misc: some cleanup in files, including UTF-8 BOM.
8 anni fa
lol
base: add operator for char + String
8 anni fa
lolua
sys: make a few functions lowercase.
8 anni fa
math
math: add τ (tau) to the list of maths constants.
8 anni fa
mesh
build: refactor autotools files for out-of-tree builds.
8 anni fa
platform
build: refactor autotools files for out-of-tree builds.
8 anni fa
sys
getopt: Windows build fix
8 anni fa
t
build: clean up “make dist” rules.
8 anni fa
Makefile.am
build: clean up “make dist” rules.
8 anni fa
audio.cpp
build: refactor autotools files for out-of-tree builds.
8 anni fa
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 anni fa
camera.h
engine: move some files around.
8 anni fa
commandstack.h
base: clean up and refactor containers.
8 anni fa
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 anni fa
dict.h
engine: move some files around.
8 anni fa
eglapp.cpp
build: refactor autotools files for out-of-tree builds.
8 anni fa
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
emitter.h
engine: move some files around.
8 anni fa
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
8 anni fa
font.h
engine: move some files around.
8 anni fa
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
8 anni fa
gradient.h
engine: move some files around.
8 anni fa
gradient.lolfx
scene: start working on the scene class reorganisation.
8 anni fa
light.cpp
Scene stuff is back to non-static logic with a few tricks
8 anni fa
light.h
engine: move some files around.
8 anni fa
lol-core.vcxproj
sys: getopt wrapper and reimplementation (first iteration).
8 anni fa
lol-core.vcxproj.filter
sys: getopt wrapper and reimplementation (first iteration).
8 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
lolgl.h
build: refactor autotools files for out-of-tree builds.
8 anni fa
lolimgui.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anni fa
lolimgui.h
misc: some cleanup in files, including UTF-8 BOM.
8 anni fa
messageservice.cpp
base: clean up and refactor containers.
8 anni fa
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
sample.cpp
sys: make a few functions lowercase.
8 anni fa
sample.h
engine: move some files around.
8 anni fa
sampler.cpp
sampler: add a few sanity checks to sampler.
8 anni fa
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scene.cpp
scene: add Scene::pre_render and post_render
8 anni fa
scene.h
scene: add Scene::pre_render and post_render
8 anni fa
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
sprite.h
engine: move some files around.
8 anni fa
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
8 anni fa
text.h
engine: move some files around.
8 anni fa
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8 anni fa
textureimage.cpp
gpu: remove 1200 lines of old DirectX 9 code.
8 anni fa
textureimage.h
engine: move some files around.
8 anni fa
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
tileset.cpp
gpu: remove 1200 lines of old DirectX 9 code.
8 anni fa
tileset.h
tileset: rename AddTile() to define_tile().
8 anni fa
utils.h
misc: some cleanup in files, including UTF-8 BOM.
8 anni fa
video.cpp
build: refactor autotools files for out-of-tree builds.
8 anni fa
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa