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Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 years ago
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csgbsp.cpp base: roll our own constants because it’s always a pain in the ass 13 years ago
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 years ago
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. 12 years ago
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 years ago
easymesh-parser.y fixed 22 files out of 2667: 9 years ago
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 9 years ago
easymesh.cpp EZMesh : Some files splitup 9 years ago
easymesh.h EZMesh : Some files splitup 9 years ago
easymeshbuild.cpp EZMesh : Some files splitup 9 years ago
easymeshbuild.h EZMesh : Some files splitup 9 years ago
easymeshrender.cpp EZMesh : Some files splitup 9 years ago
easymeshrender.h EZMesh : Some files splitup 9 years ago
shiny.lolfx Added Shiny flat lolfx 9 years ago
shiny_SK.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 years ago
shinydebugUV.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 years ago
shinydebuglighting.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 years ago
shinydebugnormal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 years ago
shinydebugwireframe.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 years ago
shinyflat.lolfx Added Shiny flat lolfx 9 years ago