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- //
- // Lol Engine
- //
- // Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- // FIXME: fine-tune this define
- #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLES_2X
-
- #include "lolgl.h"
-
- namespace lol
- {
-
- //
- // The IndexBufferData class
- // -------------------------
- //
-
- class IndexBufferData
- {
- friend class IndexBuffer;
-
- size_t m_size;
- GLuint m_ibo;
- uint8_t *m_memory;
- };
-
- //
- // The IndexBuffer class
- // ----------------------
- //
-
- IndexBuffer::IndexBuffer(size_t size)
- : m_data(new IndexBufferData)
- {
- m_data->m_size = size;
- if (!size)
- return;
- glGenBuffers(1, &m_data->m_ibo);
- m_data->m_memory = new uint8_t[size];
- }
-
- IndexBuffer::~IndexBuffer()
- {
- if (m_data->m_size)
- {
- glDeleteBuffers(1, &m_data->m_ibo);
- delete[] m_data->m_memory;
- }
- delete m_data;
- }
-
- size_t IndexBuffer::GetSize()
- {
- return m_data->m_size;
- }
-
- void *IndexBuffer::Lock(size_t offset, size_t size)
- {
- if (!m_data->m_size)
- return nullptr;
-
- UNUSED(size);
- return m_data->m_memory + offset;
- }
-
- void IndexBuffer::Unlock()
- {
- if (!m_data->m_size)
- return;
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_data->m_size, m_data->m_memory,
- GL_STATIC_DRAW);
- }
-
- void IndexBuffer::Bind()
- {
- if (!m_data->m_size)
- return;
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
- /* XXX: not necessary because we kept track of the size */
- //int size;
- //glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
- }
-
- void IndexBuffer::Unbind()
- {
- if (!m_data->m_size)
- return;
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-
- } /* namespace lol */
-
- #endif
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