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Benjamin ‘Touky’ Huet 2ee1b77a13 NaCl #if hace 11 años
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benchmark test: emscripten compilation fix in the trigonometry benchmark. hace 11 años
data touky_demo : various fixes & tweaks. hace 8 años
math build: manually add lollua.vcxproj as a reference in all projects. hace 11 años
physics mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. hace 8 años
sandbox build: reorganise automake build system. hace 11 años
unit math: last pass (hopefully) at the quaternion/euler conversions. hace 8 años
xolotl gpu: move more platform-specific code from Video to Render. hace 11 años
Makefile.am Added nacl_phystest to test physic compatibility with nacl. hace 8 años
benchsuite.cpp base: implement UNUSED() macro and put it here and there. hace 12 años
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. hace 11 años
btphystest.cpp input: added a name the controllers, and a static Get() function to easily retrieve a registered controller hace 8 años
btphystest.h btphystest : InitApp delay hace 8 años
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. hace 8 años
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. hace 8 años
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
meshviewer.cpp NaCl #if hace 8 años
meshviewer.vcxproj build: manually add lollua.vcxproj as a reference in all projects. hace 11 años
nacl_phystest.cpp physics: always activate Bullet and remove dead code. hace 8 años
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. hace 8 años
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. hace 8 años
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. hace 8 años
physicobject.h btphystest : cat movement update hace 8 años
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly hace 8 años
testsuite.cpp base: implement UNUSED() macro and put it here and there. hace 12 años
testsuite.vcxproj added camera unit test. hace 8 años