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benchmark
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test: emscripten compilation fix in the trigonometry benchmark.
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11 jaren geleden |
data
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touky_demo : various fixes & tweaks.
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8 jaren geleden |
math
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build: manually add lollua.vcxproj as a reference in all projects.
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11 jaren geleden |
physics
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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8 jaren geleden |
sandbox
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build: reorganise automake build system.
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11 jaren geleden |
unit
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math: last pass (hopefully) at the quaternion/euler conversions.
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8 jaren geleden |
xolotl
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gpu: move more platform-specific code from Video to Render.
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11 jaren geleden |
Makefile.am
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Added nacl_phystest to test physic compatibility with nacl.
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8 jaren geleden |
benchsuite.cpp
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base: implement UNUSED() macro and put it here and there.
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12 jaren geleden |
benchsuite.vcxproj
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build: manually add lollua.vcxproj as a reference in all projects.
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11 jaren geleden |
btphystest.cpp
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input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
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8 jaren geleden |
btphystest.h
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btphystest : InitApp delay
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8 jaren geleden |
btphystest.vcxproj
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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8 jaren geleden |
btphystest.vcxproj.filters
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btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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8 jaren geleden |
front_camera_sprite.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 jaren geleden |
meshviewer.cpp
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NaCl #if
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8 jaren geleden |
meshviewer.vcxproj
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build: manually add lollua.vcxproj as a reference in all projects.
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11 jaren geleden |
nacl_phystest.cpp
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physics: always activate Bullet and remove dead code.
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8 jaren geleden |
nacl_phystest.h
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Added nacl_phystest to test physic compatibility with nacl.
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8 jaren geleden |
nacl_phystest.vcxproj
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Added nacl_phystest to test physic compatibility with nacl.
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8 jaren geleden |
nacl_phystest.vcxproj.filters
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Added nacl_phystest to test physic compatibility with nacl.
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8 jaren geleden |
physicobject.h
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btphystest : cat movement update
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8 jaren geleden |
shinyfur.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 jaren geleden |
shinymvtexture.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 jaren geleden |
testsuite.cpp
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base: implement UNUSED() macro and put it here and there.
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12 jaren geleden |
testsuite.vcxproj
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added camera unit test.
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8 jaren geleden |