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Benjamin ‘Touky’ Huet 2ee1b77a13 NaCl #if il y a 11 ans
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benchmark test: emscripten compilation fix in the trigonometry benchmark. il y a 11 ans
data touky_demo : various fixes & tweaks. il y a 8 ans
math build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
physics mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. il y a 8 ans
sandbox build: reorganise automake build system. il y a 11 ans
unit math: last pass (hopefully) at the quaternion/euler conversions. il y a 8 ans
xolotl gpu: move more platform-specific code from Video to Render. il y a 11 ans
Makefile.am Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
benchsuite.cpp base: implement UNUSED() macro and put it here and there. il y a 12 ans
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
btphystest.cpp input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 8 ans
btphystest.h btphystest : InitApp delay il y a 8 ans
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 8 ans
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 8 ans
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
meshviewer.cpp NaCl #if il y a 8 ans
meshviewer.vcxproj build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
nacl_phystest.cpp physics: always activate Bullet and remove dead code. il y a 8 ans
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. il y a 8 ans
physicobject.h btphystest : cat movement update il y a 8 ans
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
testsuite.cpp base: implement UNUSED() macro and put it here and there. il y a 12 ans
testsuite.vcxproj added camera unit test. il y a 8 ans