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Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 years ago
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application build: remove dead PS3 code. 10 years ago
base build: remove dead PS3 code. 10 years ago
bullet build: remove dead PS3 code. 10 years ago
data build: reorganise automake build system. 13 years ago
debug scene: remove functions that aren’t that useful. 10 years ago
easymesh build: remove the LolFx and the EasyMesh compilers for now. 10 years ago
gpu build: remove the LolFx and the EasyMesh compilers for now. 10 years ago
image build: remove dead PS3 code. 10 years ago
input input: tweak warning messages. 10 years ago
lol build: remove dead PS3 code. 10 years ago
lua build: remove dead PS3 code. 10 years ago
math build: remove dead PS3 code. 10 years ago
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform build: remove dead PS3 code. 10 years ago
sys sys: fix an idiotic bug in the thread class. 10 years ago
t build: remove dead PS3 code. 10 years ago
Makefile.am build: remove the LolFx and the EasyMesh compilers for now. 10 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
camera.cpp Fixed some stuff and added some small tweaks 10 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
dict.cpp base: some Windows compilation fixes. 10 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 10 years ago
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolcore.vcxproj build: remove the LolFx and the EasyMesh compilers for now. 10 years ago
lolcore.vcxproj.filters build: remove the LolFx and the EasyMesh compilers for now. 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: remove dead PS3 code. 10 years ago
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sample.cpp build: remove dead PS3 code. 10 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp build: some PS4 compilation fixes. 10 years ago
scene.h scene: remove functions that aren’t that useful. 10 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
text.cpp Added some shit in controller and text 10 years ago
text.h Added some shit in controller and text 10 years ago
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
video.cpp build: remove dead PS3 code. 10 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
worldentity.cpp Fixed some stuff and added some small tweaks 10 years ago
worldentity.h Fixed some stuff and added some small tweaks 10 years ago