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Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 лет назад
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application build: remove dead PS3 code. 10 лет назад
base build: remove dead PS3 code. 10 лет назад
bullet build: remove dead PS3 code. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug scene: remove functions that aren’t that useful. 10 лет назад
easymesh build: remove the LolFx and the EasyMesh compilers for now. 10 лет назад
gpu build: remove the LolFx and the EasyMesh compilers for now. 10 лет назад
image build: remove dead PS3 code. 10 лет назад
input input: tweak warning messages. 10 лет назад
lol build: remove dead PS3 code. 10 лет назад
lua build: remove dead PS3 code. 10 лет назад
math build: remove dead PS3 code. 10 лет назад
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform build: remove dead PS3 code. 10 лет назад
sys sys: fix an idiotic bug in the thread class. 10 лет назад
t build: remove dead PS3 code. 10 лет назад
Makefile.am build: remove the LolFx and the EasyMesh compilers for now. 10 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Fixed some stuff and added some small tweaks 10 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
dict.cpp base: some Windows compilation fixes. 10 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolcore.vcxproj build: remove the LolFx and the EasyMesh compilers for now. 10 лет назад
lolcore.vcxproj.filters build: remove the LolFx and the EasyMesh compilers for now. 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: remove dead PS3 code. 10 лет назад
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp build: remove dead PS3 code. 10 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp build: some PS4 compilation fixes. 10 лет назад
scene.h scene: remove functions that aren’t that useful. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
text.cpp Added some shit in controller and text 10 лет назад
text.h Added some shit in controller and text 10 лет назад
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
video.cpp build: remove dead PS3 code. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
worldentity.cpp Fixed some stuff and added some small tweaks 10 лет назад
worldentity.h Fixed some stuff and added some small tweaks 10 лет назад