You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. пре 11 година
..
application build: remove dead PS3 code. пре 10 година
base build: remove dead PS3 code. пре 10 година
bullet build: remove dead PS3 code. пре 10 година
data build: reorganise automake build system. пре 13 година
debug scene: remove functions that aren’t that useful. пре 10 година
easymesh build: remove the LolFx and the EasyMesh compilers for now. пре 10 година
gpu build: remove the LolFx and the EasyMesh compilers for now. пре 10 година
image build: remove dead PS3 code. пре 10 година
input input: tweak warning messages. пре 10 година
lol build: remove dead PS3 code. пре 10 година
lua build: remove dead PS3 code. пре 10 година
math build: remove dead PS3 code. пре 10 година
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform build: remove dead PS3 code. пре 10 година
sys sys: fix an idiotic bug in the thread class. пре 10 година
t build: remove dead PS3 code. пре 10 година
Makefile.am build: remove the LolFx and the EasyMesh compilers for now. пре 10 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp Fixed some stuff and added some small tweaks пре 10 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
dict.cpp base: some Windows compilation fixes. пре 10 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
entity.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
font.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolcore.vcxproj build: remove the LolFx and the EasyMesh compilers for now. пре 10 година
lolcore.vcxproj.filters build: remove the LolFx and the EasyMesh compilers for now. пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: remove dead PS3 code. пре 10 година
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp build: remove dead PS3 code. пре 10 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp build: some PS4 compilation fixes. пре 10 година
scene.h scene: remove functions that aren’t that useful. пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
text.cpp Added some shit in controller and text пре 10 година
text.h Added some shit in controller and text пре 10 година
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. пре 10 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
video.cpp build: remove dead PS3 code. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
world.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
worldentity.cpp Fixed some stuff and added some small tweaks пре 10 година
worldentity.h Fixed some stuff and added some small tweaks пре 10 година