Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 11 gadiem
..
defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly pirms 14 gadiem
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly pirms 14 gadiem
framebuffer.cpp build: remove dead PS3 code. pirms 9 gadiem
indexbuffer.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
line.lolfx Added 2D to 3D DebugLines pirms 9 gadiem
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. pirms 9 gadiem
palette.lolfx AddedSprite_sorter stores parameters now. pirms 9 gadiem
rendercontext.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
renderer.cpp build: remove dead PS3 code. pirms 9 gadiem
shader.cpp LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 9 gadiem
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly pirms 9 gadiem
texture.cpp build: remove dead PS3 code. pirms 9 gadiem
tile.lolfx gpu: rename uniforms here and there for consistency. pirms 9 gadiem
vertexbuffer.cpp build: remove dead PS3 code. pirms 9 gadiem