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Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9 years ago
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application Added Thread classes 8 years ago
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 years ago
bullet build: remove dead PS3 code. 8 years ago
data build: reorganise automake build system. 12 years ago
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 years ago
easymesh MeshViewer refactor is on good way 8 years ago
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 years ago
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 years ago
input Fix a race condition in the file watcher and a few compilation warnings. 8 years ago
lol MeshViewer refactor is on good way 8 years ago
lolua MeshViewer refactor is on good way 8 years ago
lua Split Tileset in TextureImage -> Tileset 8 years ago
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 years ago
mesh MeshViewer refactor is on good way 8 years ago
platform Revamped Game/Draw groups to split stuff and help spreading tick 8 years ago
sys MeshViewer refactor is on good way 8 years ago
t Brought threads to C++11 8 years ago
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
dict.cpp base: some Windows compilation fixes. 8 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 years ago
entity.h fixed 36 files out of 4318: 8 years ago
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 years ago
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 8 years ago
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 years ago
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h build: remove dead PS3 code. 8 years ago
lolimgui.cpp MeshViewer refactor is on good way 8 years ago
lolimgui.h MeshViewer refactor is on good way 8 years ago
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sample.cpp build: remove dead PS3 code. 8 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp MeshViewer refactor is on good way 8 years ago
scene.h MeshViewer refactor is on good way 8 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
text.cpp base: more lowercase shit. 8 years ago
text.h Added some shit in controller and text 8 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 years ago
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 years ago
textureimage.h Split Tileset in TextureImage -> Tileset 8 years ago
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
tileset.cpp Split Tileset in TextureImage -> Tileset 8 years ago
tileset.h fixed 36 files out of 4318: 8 years ago
utils.h Add color var in lua 8 years ago
video.cpp build: remove dead PS3 code. 8 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
world.cpp 2nd pass on Lua integration. 8 years ago
world.h 2nd pass on Lua integration. 8 years ago
worldentity.cpp Fixed some stuff and added some small tweaks 8 years ago
worldentity.h Fixed some stuff and added some small tweaks 8 years ago