選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9年前
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application Added Thread classes 8年前
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8年前
bullet build: remove dead PS3 code. 8年前
data build: reorganise automake build system. 12年前
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8年前
easymesh MeshViewer refactor is on good way 8年前
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8年前
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8年前
input Fix a race condition in the file watcher and a few compilation warnings. 8年前
lol MeshViewer refactor is on good way 8年前
lolua MeshViewer refactor is on good way 8年前
lua Split Tileset in TextureImage -> Tileset 8年前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8年前
mesh MeshViewer refactor is on good way 8年前
platform Revamped Game/Draw groups to split stuff and help spreading tick 8年前
sys MeshViewer refactor is on good way 8年前
t Brought threads to C++11 8年前
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 8年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
dict.cpp base: some Windows compilation fixes. 8年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8年前
entity.h fixed 36 files out of 4318: 8年前
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8年前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
gradient.lolfx scene: start working on the scene class reorganisation. 8年前
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 8年前
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
lolgl.h build: remove dead PS3 code. 8年前
lolimgui.cpp MeshViewer refactor is on good way 8年前
lolimgui.h MeshViewer refactor is on good way 8年前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
sample.cpp build: remove dead PS3 code. 8年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
scene.cpp MeshViewer refactor is on good way 8年前
scene.h MeshViewer refactor is on good way 8年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
text.cpp base: more lowercase shit. 8年前
text.h Added some shit in controller and text 8年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 8年前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8年前
textureimage.h Split Tileset in TextureImage -> Tileset 8年前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
tileset.cpp Split Tileset in TextureImage -> Tileset 8年前
tileset.h fixed 36 files out of 4318: 8年前
utils.h Add color var in lua 8年前
video.cpp build: remove dead PS3 code. 8年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8年前
world.cpp 2nd pass on Lua integration. 8年前
world.h 2nd pass on Lua integration. 8年前
worldentity.cpp Fixed some stuff and added some small tweaks 8年前
worldentity.h Fixed some stuff and added some small tweaks 8年前