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Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 11 ans
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 13 ans
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly il y a 13 ans
framebuffer.cpp misc: some refactoring in texture handling. il y a 9 ans
indexbuffer.cpp math: remove some vector constants that were a bit too specific. il y a 9 ans
line.lolfx Added 2D to 3D DebugLines il y a 9 ans
lolfx-compiler.cpp lolfx: preprocessor support in the LolFx parser. But this shit is going il y a 12 ans
lolfx-compiler.h lolfx: preprocessor support in the LolFx parser. But this shit is going il y a 12 ans
lolfx-parser.y build: fix PS3 and Android builds. il y a 12 ans
lolfx-scanner.l build: fix PS3 and Android builds. il y a 12 ans
lolfx.cpp base: roll our own constants because it’s always a pain in the ass il y a 12 ans
palette.lolfx AddedSprite_sorter stores parameters now. il y a 9 ans
rendercontext.cpp gpu: implement RenderContext::SetBlendEquation(). il y a 9 ans
renderer.cpp gpu: implement RenderContext::SetBlendEquation(). il y a 9 ans
shader.cpp base: rough implementation of safe enums with minimal ToString() support. il y a 9 ans
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 9 ans
texture.cpp misc: some refactoring in texture handling. il y a 9 ans
tile.lolfx gpu: rename uniforms here and there for consistency. il y a 9 ans
vertexbuffer.cpp base: rough implementation of safe enums with minimal ToString() support. il y a 9 ans