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Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 13 jaren geleden
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 jaren geleden
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 jaren geleden
framebuffer.cpp build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 13 jaren geleden
framebuffer.h gpu: first FrameBuffer GPU class. 14 jaren geleden
indexbuffer.cpp gpu: fix vertex and index buffer behaviour on the PS3. 13 jaren geleden
indexbuffer.h gpu: abstraction class for index buffers; the cube tutorial no longer 14 jaren geleden
lolfx-compiler.cpp core: start working on a higher level LolFx compiler based on the latest 13 jaren geleden
lolfx-compiler.h core: start working on a higher level LolFx compiler based on the latest 13 jaren geleden
lolfx-parser.y core: start working on a higher level LolFx compiler based on the latest 13 jaren geleden
lolfx-scanner.l core: start working on a higher level LolFx compiler based on the latest 13 jaren geleden
shader.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 jaren geleden
shader.h gpu: first shot at a Shader::SetTexture() function. 14 jaren geleden
testmaterial.lolfx core: start working on a higher level LolFx compiler based on the latest 13 jaren geleden
vertexbuffer.cpp gpu: enable backface culling for indexed meshes, too. 13 jaren geleden
vertexbuffer.h gpu: fix a harmless inconsistency in vertexbuffer function order that could 13 jaren geleden