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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstring>
- #include <cstdlib>
-
- #include "core.h"
-
- namespace lol
- {
-
- Mesh::Mesh()
- {
- }
-
- Mesh::~Mesh()
- {
- }
-
- void Mesh::Render(mat4 const &model)
- {
- for (int i = 0; i < m_submeshes.Count(); ++i)
- m_submeshes[i]->Render(model);
- }
-
- SubMesh::SubMesh()
- {
- }
-
- SubMesh::~SubMesh()
- {
- }
-
- void SubMesh::Render(mat4 const &model)
- {
- }
-
- } /* namespace lol */
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