Beginscherm Help
Inloggen
lolengine
/
lol
kopie van https://github.com/lolengine/lol
1
0
Vork 0
Code Kwesties 0 Publicaties 0 Wiki Activiteit
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
994 Commits
5 Branches
1.4 GiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
Tree: 4c6b4b9e14
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van '4c6b4b9e14'
${ noResults }
 ZIP  TAR.GZ
Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 13 jaren geleden
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 jaren geleden
build build: generate debug information even in release mode. 13 jaren geleden
src core: display names for entities that forget to call Entity::Tick*. 13 jaren geleden
test Correct integration of EasyConstraint + TestDemo. 13 jaren geleden
tools build: move all games to a "games" subdirectory to clean up the root 13 jaren geleden
tutorial easymesh: add the capsule mesh. 13 jaren geleden
.gitignore tutorial: add a simple EasyMesh viewer. 13 jaren geleden
Makefile.am build: move all games to a "games" subdirectory to clean up the root 13 jaren geleden
TODO Update todo list. 15 jaren geleden
bootstrap build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 13 jaren geleden
configure.ac build: do like BulletPhysics and make the PS3 code always visible. 13 jaren geleden
Powered by Gitea Versie: 1.12.0+rc1-38-g249e22bb9 Pagina: 79ms Sjabloon: 5ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3