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  1. noinst_LIBRARIES = liblol.a
  2. liblol_a_SOURCES = \
  3. core.h matrix.cpp matrix.h tiler.cpp tiler.h dict.cpp dict.h \
  4. audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
  5. map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h \
  6. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h \
  7. timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
  8. world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
  9. text.cpp text.h emitter.cpp emitter.h numeric.h \
  10. worldentity.cpp worldentity.h \
  11. \
  12. sdlinput.cpp sdlinput.h \
  13. \
  14. debugfps.cpp debugfps.h debugsphere.cpp debugsphere.h \
  15. debugrecord.cpp debugrecord.h debugstats.cpp debugstats.h
  16. liblol_a_CPPFLAGS = @LOL_CFLAGS@