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Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
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Makefile.am Add matrix determinant and inverse methods. 15 лет назад
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 лет назад
audio.h Add preliminary support for sound samples. Implement click. 15 лет назад
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
core.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. 15 лет назад
debugfps.h Add a Text object for OSD and possibly other effects. 15 лет назад
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 лет назад
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 лет назад
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 лет назад
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
emitter.cpp Allow more particles, just in case. 15 лет назад
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 лет назад
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 15 лет назад
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 15 лет назад
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
input.cpp Start working on a new gameplay, codenamed "Fusion". 15 лет назад
input.h Minor updates to the mouse tracking architecture. 15 лет назад
layer.cpp Change the way the Scene object works. 15 лет назад
layer.h Change the way the Scene object works. 15 лет назад
map.cpp TileSets can now be initialised either using the tile size, or the 15 лет назад
map.h Change the way the Scene object works. 15 лет назад
matrix.cpp Fix a nasty bug in the float4x4::frustum() computation. 15 лет назад
matrix.h Implement float4x4::frustum() and float4x4::perspective() to build 15 лет назад
numeric.h Fix Linux build. 15 лет назад
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
sample.h Skeleton for sample entity and sampler manager classes. 15 лет назад
sampler.cpp Add preliminary support for sound samples. Implement click. 15 лет назад
sampler.h Skeleton for sample entity and sampler manager classes. 15 лет назад
scene.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
scene.h Change the way the Scene object works. 15 лет назад
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 лет назад
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15 лет назад
text.h Test entity alignment features. Also, start working on the mouse tracking. 15 лет назад
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 лет назад
tiler.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
tiler.h Switch scene rendering method to vertex buffer objects. 15 лет назад
tileset.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
tileset.h Switch scene rendering method to vertex buffer objects. 15 лет назад
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 лет назад
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
video.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
video.h More shader crap for GLSL 1.30. Still disabled. 15 лет назад
world.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 лет назад
worldentity.h Implement the title screen. Click on it to start a game. 15 лет назад