..
Makefile.am
Add matrix determinant and inverse methods.
15 anos atrás
audio.cpp
Reduce audio latency by using 1K samples instead of 4K.
15 anos atrás
audio.h
Add preliminary support for sound samples. Implement click.
15 anos atrás
bitfield.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
core.h
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
debugfps.cpp
Ensure the DebugFps object is rendered in front of everything else.
15 anos atrás
debugfps.h
Add a Text object for OSD and possibly other effects.
15 anos atrás
debugrecord.cpp
Add a recording mode to Ticker that ensures fixed deltatime even when
15 anos atrás
debugrecord.h
Allow to specify FPS in the DebugRecord object.
15 anos atrás
debugsphere.cpp
Switch debug sphere rendering method to vertex buffer objects.
15 anos atrás
debugsphere.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
debugstats.cpp
Slightly change the ...Data initialisation in classes.
15 anos atrás
debugstats.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
dict.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
dict.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
emitter.cpp
Allow more particles, just in case.
15 anos atrás
emitter.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
15 anos atrás
entity.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
entity.h
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
font.cpp
Make font objects use the TileSet system and fix the text objects' Z offset.
15 anos atrás
font.h
Make font objects use the TileSet system and fix the text objects' Z offset.
15 anos atrás
forge.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
forge.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
input.cpp
Start working on a new gameplay, codenamed "Fusion".
15 anos atrás
input.h
Minor updates to the mouse tracking architecture.
15 anos atrás
layer.cpp
Change the way the Scene object works.
15 anos atrás
layer.h
Change the way the Scene object works.
15 anos atrás
map.cpp
TileSets can now be initialised either using the tile size, or the
15 anos atrás
map.h
Change the way the Scene object works.
15 anos atrás
matrix.cpp
Fix a nasty bug in the float4x4::frustum() computation.
15 anos atrás
matrix.h
Implement float4x4::frustum() and float4x4::perspective() to build
15 anos atrás
numeric.h
Fix Linux build.
15 anos atrás
profiler.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
profiler.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
sample.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
sample.h
Skeleton for sample entity and sampler manager classes.
15 anos atrás
sampler.cpp
Add preliminary support for sound samples. Implement click.
15 anos atrás
sampler.h
Skeleton for sample entity and sampler manager classes.
15 anos atrás
scene.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
scene.h
Change the way the Scene object works.
15 anos atrás
sdlinput.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
15 anos atrás
sdlinput.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
text.cpp
Test entity alignment features. Also, start working on the mouse tracking.
15 anos atrás
text.h
Test entity alignment features. Also, start working on the mouse tracking.
15 anos atrás
ticker.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
ticker.h
Add a recording mode to Ticker that ensures fixed deltatime even when
15 anos atrás
tiler.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
tiler.h
Switch scene rendering method to vertex buffer objects.
15 anos atrás
tileset.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
tileset.h
Switch scene rendering method to vertex buffer objects.
15 anos atrás
timer.cpp
Fix the SDL timer behaviour. Fixes ticket #26.
15 anos atrás
timer.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
video.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anos atrás
video.h
More shader crap for GLSL 1.30. Still disabled.
15 anos atrás
world.cpp
Slightly change the ...Data initialisation in classes.
15 anos atrás
world.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anos atrás
worldentity.cpp
Create the WorldEntity class, for objects with world coordinates.
15 anos atrás
worldentity.h
Implement the title screen. Click on it to start a game.
15 anos atrás