Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.
 
 
 
Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
..
Makefile.am Add matrix determinant and inverse methods. 15 lat temu
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 lat temu
audio.h Add preliminary support for sound samples. Implement click. 15 lat temu
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
core.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. 15 lat temu
debugfps.h Add a Text object for OSD and possibly other effects. 15 lat temu
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 lat temu
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 lat temu
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 lat temu
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 lat temu
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
emitter.cpp Allow more particles, just in case. 15 lat temu
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 lat temu
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 15 lat temu
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 15 lat temu
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
input.cpp Start working on a new gameplay, codenamed "Fusion". 15 lat temu
input.h Minor updates to the mouse tracking architecture. 15 lat temu
layer.cpp Change the way the Scene object works. 15 lat temu
layer.h Change the way the Scene object works. 15 lat temu
map.cpp TileSets can now be initialised either using the tile size, or the 15 lat temu
map.h Change the way the Scene object works. 15 lat temu
matrix.cpp Fix a nasty bug in the float4x4::frustum() computation. 15 lat temu
matrix.h Implement float4x4::frustum() and float4x4::perspective() to build 15 lat temu
numeric.h Fix Linux build. 15 lat temu
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
sample.h Skeleton for sample entity and sampler manager classes. 15 lat temu
sampler.cpp Add preliminary support for sound samples. Implement click. 15 lat temu
sampler.h Skeleton for sample entity and sampler manager classes. 15 lat temu
scene.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
scene.h Change the way the Scene object works. 15 lat temu
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 lat temu
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15 lat temu
text.h Test entity alignment features. Also, start working on the mouse tracking. 15 lat temu
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 lat temu
tiler.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
tiler.h Switch scene rendering method to vertex buffer objects. 15 lat temu
tileset.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
tileset.h Switch scene rendering method to vertex buffer objects. 15 lat temu
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 lat temu
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
video.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 lat temu
video.h More shader crap for GLSL 1.30. Still disabled. 15 lat temu
world.cpp Slightly change the ...Data initialisation in classes. 15 lat temu
world.h Complete Lol Engine / Deus Hax / Monsterz split. 16 lat temu
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 lat temu
worldentity.h Implement the title screen. Click on it to start a game. 15 lat temu