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Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 13 年前
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 年前
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 年前
framebuffer.cpp gpu: on the PS3, use the OES version of the framebuffer GL calls. 13 年前
framebuffer.h gpu: first FrameBuffer GPU class. 14 年前
indexbuffer.cpp gpu: fix vertex and index buffer behaviour on the PS3. 13 年前
indexbuffer.h gpu: abstraction class for index buffers; the cube tutorial no longer 14 年前
lolfx-compiler.cpp core: start working on a higher level LolFx compiler based on the latest 13 年前
lolfx-compiler.h core: start working on a higher level LolFx compiler based on the latest 13 年前
lolfx-parser.y core: start working on a higher level LolFx compiler based on the latest 13 年前
lolfx-scanner.l core: start working on a higher level LolFx compiler based on the latest 13 年前
shader.cpp gpu: try to patch some simple GLSL shaders on the fly so that they 13 年前
shader.h gpu: first shot at a Shader::SetTexture() function. 14 年前
testmaterial.lolfx core: start working on a higher level LolFx compiler based on the latest 13 年前
vertexbuffer.cpp gpu: only unbind vertex attribs that we actually bound. 13 年前
vertexbuffer.h gpu: only unbind vertex attribs that we actually bound. 13 年前