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Lol.Config.props
build: make one Visual Studio file slightly shorter.
12 jaren geleden
Lol.Rules.props
win32: start porting the graphical backend to DirectX 9. Apparently I
12 jaren geleden
Lol.Vars.props
win32: start porting the graphical backend to DirectX 9. Apparently I
12 jaren geleden
benchsuite.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden
deushax.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden
deushax.vcxproj.filters
build: new Visual Studio build files, for the engine core and the debug
13 jaren geleden
editor.vcxproj
build: more Visual Studio project refactoring, with multiprocessor
12 jaren geleden
editor.vcxproj.filters
build: new Visual Studio build files, for the engine core and the debug
13 jaren geleden
lolcore.vcxproj
build: more Visual Studio project refactoring, with multiprocessor
12 jaren geleden
lolcore.vcxproj.filters
build: reorganise math files in a single "math" directory, and get rid of the
12 jaren geleden
lolengine.sln
build: major refactoring of the Win32 and Xbox project files; we now
12 jaren geleden
monsterz.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden
monsterz.vcxproj.filters
win32: fix Visual Studio compilation and link issues.
13 jaren geleden
mrpigeon.vcxproj
win32: the GDI+ byte swapping was wrong; fix that.
12 jaren geleden
mrpigeon.vcxproj.filters
xbox: create the Xbox application class and add a project file for MrPigeon.
12 jaren geleden
quad.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden
testsuite.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden
tut01.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden
tut02.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden
tut03.vcxproj
build: ensure all projects have a <ItemDefinitionGroup> entry,
12 jaren geleden