..
benchmark
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
data
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
generated
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
javascript
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
math
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
physics
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
sandbox
misc: experiment with two parser libraries (AXE and PEGTL).
vor 8 Jahren
Makefile.am
test: add simplex noise test program.
vor 8 Jahren
benchsuite.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
benchsuite.vcxproj
build: reorganise some visual studio shit and comment some files.
vor 8 Jahren
btphystest.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
btphystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
btphystest.vcxproj
build: reorganise some visual studio shit and comment some files.
vor 8 Jahren
btphystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
easymeshdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
front_camera_sprite.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
meshviewer.cpp
Added ShaderBuilder
vor 8 Jahren
meshviewer.em.html
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
meshviewer.index.html
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
meshviewer.nacl.html
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
meshviewer.nacl.nmf
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
meshviewer.vcxproj
build: reorganise some visual studio shit and comment some files.
vor 8 Jahren
nacl_phystest.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
nacl_phystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
nacl_phystest.vcxproj
build: reorganise some visual studio shit and comment some files.
vor 8 Jahren
nacl_phystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
physicobject.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
scenesetup-compiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
scenesetup-compiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
scenesetup-parser.y
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
scenesetup-scanner.l
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
scenesetup.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
scenesetup.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
scenesetupdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
shinyfur.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
shinymvtexture.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
vor 8 Jahren
simplex.cpp
math: extract the gradient generator from simplex noise so that we
vor 8 Jahren